🎁 Added
  • - Added a new hero: Pipka Builder.
  • - Added new hero economy menus for cases, owned cases, and reward activation.
  • - Added daily quest board support with accepted quests shown on the HUD.
  • - Added player coin and case reward flow for future gacha rewards.
  • - Added new world and combat sounds for barricades, Tesla coils, and several hero actions.
  • - Added new mob and elite prefab support for dungeon and PVE encounters.
🧼 Improved
  • - Reworked the hero selection menu into a wider, cleaner two-column layout with compact hero cards.
  • - Improved hero info popups with wider panels, cleaner ability blocks, and better line wrapping.
  • - Improved the level-up menu so longer skill descriptions are easier to read.
  • - Improved the left-side HUD health bar so the red bar clearly represents current HP.
  • - Improved the hero HUD layout to make room for case and menu buttons.
  • - Improved dungeon and mob behavior so the shared mob logic is more consistent across regular PVE and dungeon encounters.
  • - Improved melee mob chasing and attack timing to make close-range enemies feel more reliable.
  • - Improved Engineer Tesla Coil visuals and setup support for beam-style effects.
  • - Improved Pipka Builder barricade placement so custom prefabs can use their own collider and size.
  • - Improved hero balance text clarity for Mirrax, Gorath, Engineer, Fly Lord, Babka, Fimozik, Gravity Man, and Pipka Builder.
🪛 Fixed
  • - Fixed Phantom ultimate visibility for remote owners, including local stealth visuals, smoke feedback, and ultimate sounds.
  • - Fixed Mirrax stealth owner visuals so remote players no longer see constant local cloak flicker.
  • - Fixed Gorath Dread Impact camera shake so the attacker receives the local shake effect more reliably in multiplayer.
  • - Fixed Pipka Builder barricade destruction sync so both host and remote players see barricades break correctly.
  • - Fixed melee hero weapon handling so melee-only heroes do not briefly show weapons, without removing weapons from non-melee heroes.
  • - Fixed Cryomancer aura visuals so the slow tint no longer remains after switching heroes.
  • - Fixed Gravity Man's first skill behavior so it now only launches targets upward instead of forcing a ground slam.
  • - Fixed dungeon wave and boss setup issues that could cause incorrect enemy visuals or wrong boss health behavior.
  • - Fixed hero ability descriptions that were out of date with the real cooldowns, chances, durations, damage, and radius values.
  • - Fixed hero info and level-up menu text so ability descriptions now match the actual gameplay values.
🚯 Removed
  • - Removed the old emergency barricade passive from Pipka Builder.
  • - Removed the ground-slam part from Gravity Man's launch passive.
⚠️ Known Issues
  • (shop and quests are curently not aveliable)
🎁 Added
  • - Added leaderboards
  • - Added a new Server Intro Menu to replace the old welcome menu, with tabbed text content, copyable Discord/TikTok buttons, and inspector-driven text setup.
  • - Added an INFO MENU button to the hero menu that opens the server intro menu.
  • - Added world-panel sizing controls to leaderboard screens so they can be configured properly in 3D space.
  • - New zone HUB
  • - New PVP zone
  • - New PVE zone
🧼 Improved
  • - Reworked Gravity Man by replacing Low Gravity with Dense Core and updating his damage values and descriptions.
  • - Reworked Cryomancer by replacing the old projectile passive with Ice Armor and updating hero/skill descriptions.
  • - Rebalanced Healer by lowering damage reduction to 10%.
  • - Rebalanced Phantom by removing the x2 damage bonus from the ultimate.
  • - Improved slow-effect handling so multiple aura slows now stack multiplicatively instead of overwriting each other.
  • - Improved the kill feed by moving it into a separate HUD component with zone-aware filtering and configurable styling.
  • - Improved the scoreboard with a more modern red-themed visual style and better badge syncing.
  • - Improved engineer deployment behavior, including turret spawn placement around targets and reduced deployment-related server load.
  • - Improved hero unlock progression so only four heroes are free by default, the fifth unlocks at total level 50, and each later hero requires 25 more total levels.
  • - Improved the server intro menu style into a softer arcane-themed layout with cleaner tab/content presentation.
🪛 Fixed
  • - Fixed Marksman's target highlight so the outline now renders correctly for the hero owner.
  • - Fixed damage-number visibility so dealt damage and taken damage are shown only to the correct player.
  • - Fixed Cryomancer's Chilling Aura slow logic and vertical-range behavior.
  • - Fixed Fly Lord effects so active swarm/cloud damage continues correctly after the owner dies.
  • - Fixed mob spawners so max mob count is no longer multiplied by player count.
  • - Fixed mob spawners so they only spawn enemies when at least one player is inside the bound zone.
  • - Fixed duplicate weapon ghosting on player models in multiplayer.
  • - Fixed Engineer proc spam from shotgun blasts by making turret/mine rolls happen once per shot instead of once per pellet.
🚯 Removed
  • - Removed the old WelcomeMenu component and its image-path workflow.
  • - Removed the outdated PlayerProgression unlock-step logic that relied on the old levels-to-unlock system.
  • - Removed admin level add/remove actions and their related menu buttons and commands.
  • - Old HUB
🎁 Added
  • - Added a new server welcome menu
  • - Added four more PVE zone slots, expanding the total PVE zone support to five.
  • - Added custom display names for zones in teleport menus and zone counters.
  • - Added configurable UI color settings for the welcome menu panel and buttons.
  • - Added blood hit effects and blood decals for weapon impacts on players and mobs.
🧼 Improved
  • - Reworked Human with a new passive set and a forward leap ultimate.
  • - Reworked Marksman abilities and updated how smoke, sniper damage, and target marking behave.
  • - Reworked Engineer passive deployment logic for turrets and mines.
  • - Improved aiming with RMB: less spread while aiming, movement slowdown, and weapon-specific zoom behavior.
  • - Improved respawn logic so spawn points prefer positions farther from nearby enemy players.
  • - Improved teleport menus so PVE zones now use the same selection flow as PVP zones.
  • - Improved the welcome menu with better button interaction, hover feedback, and customization options.
  • - Improved HUD helper text and general menu readability.
🪛 Fixed
  • - Fixed dead players leaving behind a damageable collider after death.
  • - Fixed placed hero objects being removed when the owner died.
  • - Fixed Inferno's Eruption so its damage now shows floating damage numbers.
  • - Fixed several welcome menu layout and formatting issues.
  • - Fixed content images in the welcome menu so they stretch properly inside the content area.
🚯 Removed
  • - Removed the old Tank hero identity and replaced it with Human.
  • - Removed unwanted cleanup behavior that deleted active Engineer and Fly Lord world effects on death.
🎁 Added
  • - Added two new heroes: Engineer and Fly Lord.
  • - Added 2 new weapons: SMG and Sniper Rifle.
  • - Added HUB, PVE, and PVP buttons to the TAB menu with teleport confirmation.
  • - Added zone player count display and support for world counters in maps and hubs.
  • - Added new mob tiers: normal, elite, and boss.
  • - Added new enemies: Harbinger of Decay and Crimson Wretch.
🧼 Improved
  • - Expanded hero setup options for models, effects, sounds, and visual prefabs.
  • - Updated the weapon HUD: active slots are clearer and inactive slots are more compact.
  • - Improved weapon positioning in players' hands.
  • - Improved the crosshair with dynamic expansion while shooting and cleaner feedback.
  • - Improved mob behavior: mobs now lose aggro after the target dies, with better patrol and chase behavior.
  • - Improved the mob spawner with support for multiple mob pools and more flexible spawn settings.
  • - Expanded mob setup with projectile, impact, prefab, and animation timing customization.
  • - Improved animations and combat feedback for several mob attacks.
  • - General improvements to combat feel, visuals, and gameplay stability.
🪛 Fixed
  • - Fixed an issue where Phantom's weapon could appear in the camera after leaving the ultimate.
  • - Fixed a reload exploit caused by weapon swapping.
  • - Reloading now properly cancels on weapon swap, including the reload sound.
  • - Fixed incorrect private hero access display.
  • - Fixed various issues with damage effects, crit feedback, and floating numbers.
🚯 Removed
  • - Removed a weapon swap exploit that allowed players to bypass reload timing.
🎁 Added
  • April 10-11, 2026
  • ---
  • ADDED
  • New Hero: Drose (Private)
  • - Human fused with a rose. 7 passives + 1 ultimate
  • - Thorn Armor: 15% chance to reflect 10 damage back to attacker
  • - Poison Thorns: 12% chance to poison enemy for 3 DPS over 8s (green damage numbers)
  • - Life Drain: Heal 15% of all damage dealt (green heal numbers)
  • - Rose Bloom: +20% max HP
  • - Petal Shield: 12% damage reduction
  • - Thorn Whip: +20% damage boost
  • - Fragrance: Enemies within 150u deal reduced damage
  • - Ultimate — Garden of Thorns: Thorn field at cursor, 8 DPS + 40% slow, 500u radius, 8s duration, 25s cooldown
  • - Custom model support with SwapModel system
  • - Full skill progression integration (all 7 passives scale with Power)
  • - Customizable sounds, prefabs, and models for all proc abilities
  • New System: Skill Progression
  • - Each skill has 3 levels: 33% / 66% / 100% power
  • - Skill points are per-hero: hero level = available points minus spent
  • - Ultimate abilities locked until hero level 10
  • - Negative skills (penalties) always at full power, not upgradable
  • - Save/load to skills.json
  • - Reset per-hero or all skills
  • New UI: Skill Upgrade Menu (F key)
  • - Full upgrade interface with skill names, descriptions, level indicators
  • - Power percentage preview with upgrade projection
  • - UPGRADE button for available skills
  • - ULT shows LOCKED/UNLOCKED status
  • - Close button (X) with cursor support
  • - Cannot open simultaneously with TAB menu
  • New UI: Level Up Notification
  • - Right-side notification: "LEVEL UP! / NEW SKILLS AVAILABLE / PRESS F TO UPGRADE"
  • - Pulsing animation, yellow border, auto-hides after 5 seconds
  • New System: Admin System
  • - 3 admin levels: Lvl 1 (Kick), Lvl 2 (+Ban), Lvl 3 (Full access)
  • - VIP role — special status assignable by Lvl 3 admins
  • - Time-limited access: admins, VIP, private heroes — grant for 1/7/30 days
  • - Ban system: custom duration (minutes to days), ban reason, permanent bans
  • - Admin action log with timestamps (up to 200 entries)
  • - Banned players list with remaining time and reason
  • - Save/load to admin_access.json
  • - Console commands: admin_grant, admin_revoke, admin_ban, admin_unban, admin_vip, admin_setadmin, reset_all_levels
  • (admin-only)
  • New UI: Admin Menu (key 5)
  • - 3 tabs: PLAYERS, BANS, LOG
  • - Player selection with full info (name, Steam ID, hero, level, admin level)
  • - Action buttons filtered by admin level
  • - Private hero management: grant/revoke with 1D/7D/30D buttons
  • - z-index 999 (renders above crosshair)
  • New System: Private Heroes
  • - HeroInfo.IsPrivate flag for exclusive heroes
  • - PRIVATE HEROES button (yellow border) in TAB menu
  • - Separate panel for private heroes with access status and remaining days
  • - Access granted via admin menu or console commands
  • - Time-limited access with automatic expiration
  • New Effect: Poison Effect
  • - PoisonEffect.cs — DOT component with green damage numbers
  • - Customizable prefab, model, DPS, duration
  • - Green tint on poisoned targets
  • New Effect: Damage Number Colors
  • - White: normal damage
  • - Red: marked target bonus (Marksman)
  • - Yellow: Divine Strike (Healer)
  • - Blue: Gravity Slam
  • - Green: poison DOT, life drain heal
  • - Orange-red: burn DOT (Inferno)
🧼 Improved
  • Healer — Reworked Abilities
  • - Resilience replaced with Divine Strike: 12% chance to deal 12 bonus holy damage (yellow numbers)
  • - Heavy Rounds replaced with Divine Armor: up to 50% damage reduction
  • - Customizable sound, model, and prefab for Divine Strike
  • - Updated hero description and all ability texts
  • Gravity Man — Full Rework
  • - Gravity Launch replaced with Gravity Slam: launch up, slam down, 20 damage (blue numbers)
  • - Zero Gravity replaced with Black Hole: spawns at cursor, 1500u radius, pulls all objects for 5s, 30s cooldown
  • - Black Hole pulls: Rigidbody objects, PlayerControllers, mobs (via WorldPosition)
  • - Customizable sounds for slam proc and hit, prefab/model/sound for Black Hole
  • Marksman — Aim Assist
  • - Mark Target now includes aim-assist: bullets magnetize to marked target's chest (8 degree angle)
  • - Damage bonus (+50%) moved to Projectile.cs for reliable application
  • - Marked target damage numbers shown in red
  • - AimAssistAngle and AimAssistHeightOffset configurable in inspector
  • Mob AI — Ranged Behavior
  • - Mobs throw rocks from range when they have line of sight (no longer run directly under player)
  • - Line of sight check prevents rocks through walls/obstacles
  • - Fast transition to ranged when target is elevated (>60u height difference)
  • - Return to chase when target is reachable for melee
  • - AttackSpin animation during rock throw
  • - Removed impact particles from rock projectiles
  • Scoreboard (V key)
  • - Steam display name instead of GameObject name
  • - Steam avatar (38x38) next to player name
  • - Role badges: [ADM3], [ADM2], [ADM1], [VIP] in blue
  • - Name truncated to 6 characters with ellipsis
  • - 20% size increase: 1200px width, 22px row font, 34px title
  • - Column headers: 16px blue (#55aadd)
  • - KILL command damage excluded from received damage stats
  • TAB Menu (Hero Select)
  • - Static layout — no dynamic resizing
  • - Hero name on top, buttons below
  • - INFO panel on left — compact, no empty space
  • - Ability descriptions in blue, 12-13px font
  • - Standardized tags: PAS (blue), ULT (orange), NEG (red)
  • - Description line-height fixed (no text overlap)
  • - PRIVATE HEROES button with yellow border
  • - KILL button enlarged and centered
  • - Removed UNLOCK ALL and RESET buttons
  • - Pagination system for 10+ heroes (both normal and private)
  • XP/Level System
  • - Linear formula: 500 + (level-1) * 200 XP per level
  • - Level 1→2: 500 XP, Level 49→50: 10,300 XP
  • - BaseXPPerLevel and XPPerLevelIncrease configurable in inspector
  • Multiplayer — Visual Sync
  • - All hero ultimates now broadcast visual effects to all clients
  • - Inferno Eruption: [Broadcast] for particles and sound
  • - Cryomancer Blizzard: [Broadcast] for ice shards and sound
  • - Healer Healing Pulse: [Broadcast] for pulse effect and sound
  • - Gravity Black Hole: [Broadcast] for spawn/destroy visuals
  • - Drose Garden of Thorns: [Broadcast] for spawn/destroy visuals
  • - Drose abilities: [Broadcast] for poison, drain, and thorn reflect sounds
  • - Tank Shield: [Broadcast] for activate/deactivate sounds
  • - Speedster Dash: [Broadcast] for dash sound
  • - Phantom Cloak: [Broadcast] for cloak/uncloak sounds
  • Multiplayer — Weapon Sync
  • - WeaponLoadout.ActiveSlot now [Sync] — all clients know active weapon
  • - BroadcastSwitchWeapon — all clients see weapon switching
  • - ApplyHoldType on switch — all clients see correct hold animation (rifle vs shotgun)
  • - BroadcastWeaponRefresh on respawn — fixes stale weapon viewmodels
  • - Phantom cloak now hides/shows weapon viewmodel via SetViewModelAlpha
  • Multiplayer — Player Models
  • - Steam clothing/skins loaded via ClothingContainer for all players
  • - Clothing hidden when using custom model heroes (Fimozik, Drose)
  • - Citizen model cached in OnAwake (before any SwapModel) to prevent model corruption
  • - SwapModel validates saved model is not another hero's model
  • Durability
  • - Hit sound cooldown (80ms) — fixes loud shotgun pellet spam
  • - InstantKill() method — death without damage stats (for KILL button)
🪛 Fixed
  • Weapon System
  • - Both weapons firing simultaneously — EnforceActiveWeapon every frame
  • - Missing weapon selection HUD — expanded WeaponLoadout search (self, children, parent)
  • - Duplicate SlotIndex auto-fix — weapons with same slot get reassigned
  • - Disabled WeaponLoadout auto-enable — weapons detect and enable loadout
  • - Weapon.IsActiveWeapon() — each weapon self-checks against loadout
  • - HeroFimozik.SetGunsEnabled — proper weapon restore after hero switch
  • Razor Compilation
  • - SkillUpgradeMenu.razor rewritten — removed button tag (not supported in s&box UI)
  • - Fixed onclick syntax (removed quotes around @() expressions)
  • - Removed special Unicode characters that could break Razor parser
  • - Simplified template structure using foreach over data structs
  • Hero Model Swapping
  • - Fixed Fimozik model persisting on other heroes after switch
  • - _citizenModel saved in OnAwake before any OnEnabled fires
  • - SwapModel validates model before saving (won't save Fimozik/Drose as citizen)
  • - Static citizen model cache shared between all hero swap systems
  • Phantom Invisibility
  • - Removed duplicate cloak logic from HeroController (now only in HeroPhantom)
  • - Weapon viewmodel becomes transparent during cloak
  • - Cloak/uncloak sounds broadcast to all clients
  • Gravity Man
  • - Black Hole tick logic moved inside IsProxy check — no more duplicate damage
  • - BlackHole timer reset in BroadcastBlackHoleSpawn — prevents instant despawn on proxy
  • - Visual rotation separated from logic tick
  • Drose
  • - Garden of Thorns timer reset in BroadcastGardenSpawn — prevents instant despawn
  • - Garden tick (damage/slow) restricted to owner only — no duplicate damage
  • - Garden visual rotation runs on all clients
  • Speedster
  • - Fixed missing braces in DashDamage — sound no longer plays for all enemies in scene
  • Scoreboard
  • - SteamId type cast fix (CS0172 conditional expression error)
  • CSS
  • - overflow-y: auto replaced with overflow: scroll (s&box UI compatibility)
  • - SkillUpgradeMenu pointer-events: none on root (fixed cursor stuck on screen)
🚯 Removed
  • - UNLOCK ALL button from TAB menu
  • - RESET LEVELS button from TAB menu
  • - Patrol spam logs from MobEnemy
  • - Debug logs: [MARK-DEBUG], [PATROL], [LOADOUT], [BONE], [WEAPON]
  • - Duplicate Phantom visual logic from HeroController
  • - Exponential XP scaling formula (replaced with linear)
⚠️ Known Issues
  • - Drose custom model weapon bone offset may require manual adjustment in Blender per model
  • - Phantom cloak visual may have 1-frame delay on proxy clients due to [Sync] propagation
  • - Mob NavMeshAgent speed not fully restored if mob dies during Drose Garden of Thorns slow
  • - Admin system saves locally — not shared across server restarts without persistent storage
  • - Private hero access timer uses UTC — may show incorrect remaining days in different timezones
  • - Clothing visibility toggle runs every frame on custom model heroes (minor performance cost)