changelog 3

0.0.3 alpha
16 April 2026
20 changes in this update

Added

5 changes
  • - Added a new server welcome menu

  • - Added four more PVE zone slots, expanding the total PVE zone support to five.

  • - Added custom display names for zones in teleport menus and zone counters.

  • - Added configurable UI color settings for the welcome menu panel and buttons.

  • - Added blood hit effects and blood decals for weapon impacts on players and mobs.

Improved

8 changes
  • - Reworked Human with a new passive set and a forward leap ultimate.

  • - Reworked Marksman abilities and updated how smoke, sniper damage, and target marking behave.

  • - Reworked Engineer passive deployment logic for turrets and mines.

  • - Improved aiming with RMB: less spread while aiming, movement slowdown, and weapon-specific zoom behavior.

  • - Improved respawn logic so spawn points prefer positions farther from nearby enemy players.

  • - Improved teleport menus so PVE zones now use the same selection flow as PVP zones.

  • - Improved the welcome menu with better button interaction, hover feedback, and customization options.

  • - Improved HUD helper text and general menu readability.

Fixed

5 changes
  • - Fixed dead players leaving behind a damageable collider after death.

  • - Fixed placed hero objects being removed when the owner died.

  • - Fixed Inferno's Eruption so its damage now shows floating damage numbers.

  • - Fixed several welcome menu layout and formatting issues.

  • - Fixed content images in the welcome menu so they stretch properly inside the content area.

Removed

2 changes
  • - Removed the old Tank hero identity and replaced it with Human.

  • - Removed unwanted cleanup behavior that deleted active Engineer and Fly Lord world effects on death.