- - Added a new server welcome menu
- - Added four more PVE zone slots, expanding the total PVE zone support to five.
- - Added custom display names for zones in teleport menus and zone counters.
- - Added configurable UI color settings for the welcome menu panel and buttons.
- - Added blood hit effects and blood decals for weapon impacts on players and mobs.
- - Reworked Human with a new passive set and a forward leap ultimate.
- - Reworked Marksman abilities and updated how smoke, sniper damage, and target marking behave.
- - Reworked Engineer passive deployment logic for turrets and mines.
- - Improved aiming with RMB: less spread while aiming, movement slowdown, and weapon-specific zoom behavior.
- - Improved respawn logic so spawn points prefer positions farther from nearby enemy players.
- - Improved teleport menus so PVE zones now use the same selection flow as PVP zones.
- - Improved the welcome menu with better button interaction, hover feedback, and customization options.
- - Improved HUD helper text and general menu readability.
- - Fixed dead players leaving behind a damageable collider after death.
- - Fixed placed hero objects being removed when the owner died.
- - Fixed Inferno's Eruption so its damage now shows floating damage numbers.
- - Fixed several welcome menu layout and formatting issues.
- - Fixed content images in the welcome menu so they stretch properly inside the content area.
- - Removed the old Tank hero identity and replaced it with Human.
- - Removed unwanted cleanup behavior that deleted active Engineer and Fly Lord world effects on death.