- Added a new server welcome menu
- Added four more PVE zone slots, expanding the total PVE zone support to five.
- Added custom display names for zones in teleport menus and zone counters.
- Added configurable UI color settings for the welcome menu panel and buttons.
- Added blood hit effects and blood decals for weapon impacts on players and mobs.
- Reworked Human with a new passive set and a forward leap ultimate.
- Reworked Marksman abilities and updated how smoke, sniper damage, and target marking behave.
- Reworked Engineer passive deployment logic for turrets and mines.
- Improved aiming with RMB: less spread while aiming, movement slowdown, and weapon-specific zoom behavior.
- Improved respawn logic so spawn points prefer positions farther from nearby enemy players.
- Improved teleport menus so PVE zones now use the same selection flow as PVP zones.
- Improved the welcome menu with better button interaction, hover feedback, and customization options.
- Improved HUD helper text and general menu readability.
- Fixed dead players leaving behind a damageable collider after death.
- Fixed placed hero objects being removed when the owner died.
- Fixed Inferno's Eruption so its damage now shows floating damage numbers.
- Fixed several welcome menu layout and formatting issues.
- Fixed content images in the welcome menu so they stretch properly inside the content area.
- Removed the old Tank hero identity and replaced it with Human.
- Removed unwanted cleanup behavior that deleted active Engineer and Fly Lord world effects on death.