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Piteks Hero Arena [ALPHA 0.0.6]
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[ALPHA 0.0.6] MULTIPLAYER PVPve hero shooter arena. SKILL PROGRESSION | ABBILITIES | EXCLUSIVE HEROES | AI MOBS
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Piteks Hero Arena [ALPHA 0.0.6]
News
DEVLOG 1
DEVLOG 1
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4/11/2026
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New Section
By
piteks
Hello everyone this is my first devlog!
First global update
0.0.1
11 April 2026
🎁
Added
April 10-11, 2026
---
ADDED
New Hero: Drose (Private)
- Human fused with a rose. 7 passives + 1 ultimate
- Thorn Armor: 15% chance to reflect 10 damage back to attacker
- Poison Thorns: 12% chance to poison enemy for 3 DPS over 8s (green damage numbers)
- Life Drain: Heal 15% of all damage dealt (green heal numbers)
- Rose Bloom: +20% max HP
- Petal Shield: 12% damage reduction
- Thorn Whip: +20% damage boost
- Fragrance: Enemies within 150u deal reduced damage
- Ultimate — Garden of Thorns: Thorn field at cursor, 8 DPS + 40% slow, 500u radius, 8s duration, 25s cooldown
- Custom model support with SwapModel system
- Full skill progression integration (all 7 passives scale with Power)
- Customizable sounds, prefabs, and models for all proc abilities
New System: Skill Progression
- Each skill has 3 levels: 33% / 66% / 100% power
- Skill points are per-hero: hero level = available points minus spent
- Ultimate abilities locked until hero level 10
- Negative skills (penalties) always at full power, not upgradable
- Save/load to skills.json
- Reset per-hero or all skills
New UI: Skill Upgrade Menu (F key)
- Full upgrade interface with skill names, descriptions, level indicators
- Power percentage preview with upgrade projection
- UPGRADE button for available skills
- ULT shows LOCKED/UNLOCKED status
- Close button (X) with cursor support
- Cannot open simultaneously with TAB menu
New UI: Level Up Notification
- Right-side notification: "LEVEL UP! / NEW SKILLS AVAILABLE / PRESS F TO UPGRADE"
- Pulsing animation, yellow border, auto-hides after 5 seconds
New System: Admin System
- 3 admin levels: Lvl 1 (Kick), Lvl 2 (+Ban), Lvl 3 (Full access)
- VIP role — special status assignable by Lvl 3 admins
- Time-limited access: admins, VIP, private heroes — grant for 1/7/30 days
- Ban system: custom duration (minutes to days), ban reason, permanent bans
- Admin action log with timestamps (up to 200 entries)
- Banned players list with remaining time and reason
- Save/load to admin_access.json
- Console commands: admin_grant, admin_revoke, admin_ban, admin_unban, admin_vip, admin_setadmin, reset_all_levels
(admin-only)
New UI: Admin Menu (key 5)
- 3 tabs: PLAYERS, BANS, LOG
- Player selection with full info (name, Steam ID, hero, level, admin level)
- Action buttons filtered by admin level
- Private hero management: grant/revoke with 1D/7D/30D buttons
- z-index 999 (renders above crosshair)
New System: Private Heroes
- HeroInfo.IsPrivate flag for exclusive heroes
- PRIVATE HEROES button (yellow border) in TAB menu
- Separate panel for private heroes with access status and remaining days
- Access granted via admin menu or console commands
- Time-limited access with automatic expiration
New Effect: Poison Effect
- PoisonEffect.cs — DOT component with green damage numbers
- Customizable prefab, model, DPS, duration
- Green tint on poisoned targets
New Effect: Damage Number Colors
- White: normal damage
- Red: marked target bonus (Marksman)
- Yellow: Divine Strike (Healer)
- Blue: Gravity Slam
- Green: poison DOT, life drain heal
- Orange-red: burn DOT (Inferno)
🧼
Improved
Healer — Reworked Abilities
- Resilience replaced with Divine Strike: 12% chance to deal 12 bonus holy damage (yellow numbers)
- Heavy Rounds replaced with Divine Armor: up to 50% damage reduction
- Customizable sound, model, and prefab for Divine Strike
- Updated hero description and all ability texts
Gravity Man — Full Rework
- Gravity Launch replaced with Gravity Slam: launch up, slam down, 20 damage (blue numbers)
- Zero Gravity replaced with Black Hole: spawns at cursor, 1500u radius, pulls all objects for 5s, 30s cooldown
- Black Hole pulls: Rigidbody objects, PlayerControllers, mobs (via WorldPosition)
- Customizable sounds for slam proc and hit, prefab/model/sound for Black Hole
Marksman — Aim Assist
- Mark Target now includes aim-assist: bullets magnetize to marked target's chest (8 degree angle)
- Damage bonus (+50%) moved to Projectile.cs for reliable application
- Marked target damage numbers shown in red
- AimAssistAngle and AimAssistHeightOffset configurable in inspector
Mob AI — Ranged Behavior
- Mobs throw rocks from range when they have line of sight (no longer run directly under player)
- Line of sight check prevents rocks through walls/obstacles
- Fast transition to ranged when target is elevated (>60u height difference)
- Return to chase when target is reachable for melee
- AttackSpin animation during rock throw
- Removed impact particles from rock projectiles
Scoreboard (V key)
- Steam display name instead of GameObject name
- Steam avatar (38x38) next to player name
- Role badges: [ADM3], [ADM2], [ADM1], [VIP] in blue
- Name truncated to 6 characters with ellipsis
- 20% size increase: 1200px width, 22px row font, 34px title
- Column headers: 16px blue (#55aadd)
- KILL command damage excluded from received damage stats
TAB Menu (Hero Select)
- Static layout — no dynamic resizing
- Hero name on top, buttons below
- INFO panel on left — compact, no empty space
- Ability descriptions in blue, 12-13px font
- Standardized tags: PAS (blue), ULT (orange), NEG (red)
- Description line-height fixed (no text overlap)
- PRIVATE HEROES button with yellow border
- KILL button enlarged and centered
- Removed UNLOCK ALL and RESET buttons
- Pagination system for 10+ heroes (both normal and private)
XP/Level System
- Linear formula: 500 + (level-1) * 200 XP per level
- Level 1→2: 500 XP, Level 49→50: 10,300 XP
- BaseXPPerLevel and XPPerLevelIncrease configurable in inspector
Multiplayer — Visual Sync
- All hero ultimates now broadcast visual effects to all clients
- Inferno Eruption: [Broadcast] for particles and sound
- Cryomancer Blizzard: [Broadcast] for ice shards and sound
- Healer Healing Pulse: [Broadcast] for pulse effect and sound
- Gravity Black Hole: [Broadcast] for spawn/destroy visuals
- Drose Garden of Thorns: [Broadcast] for spawn/destroy visuals
- Drose abilities: [Broadcast] for poison, drain, and thorn reflect sounds
- Tank Shield: [Broadcast] for activate/deactivate sounds
- Speedster Dash: [Broadcast] for dash sound
- Phantom Cloak: [Broadcast] for cloak/uncloak sounds
Multiplayer — Weapon Sync
- WeaponLoadout.ActiveSlot now [Sync] — all clients know active weapon
- BroadcastSwitchWeapon — all clients see weapon switching
- ApplyHoldType on switch — all clients see correct hold animation (rifle vs shotgun)
- BroadcastWeaponRefresh on respawn — fixes stale weapon viewmodels
- Phantom cloak now hides/shows weapon viewmodel via SetViewModelAlpha
Multiplayer — Player Models
- Steam clothing/skins loaded via ClothingContainer for all players
- Clothing hidden when using custom model heroes (Fimozik, Drose)
- Citizen model cached in OnAwake (before any SwapModel) to prevent model corruption
- SwapModel validates saved model is not another hero's model
Durability
- Hit sound cooldown (80ms) — fixes loud shotgun pellet spam
- InstantKill() method — death without damage stats (for KILL button)
🪛
Fixed
Weapon System
- Both weapons firing simultaneously — EnforceActiveWeapon every frame
- Missing weapon selection HUD — expanded WeaponLoadout search (self, children, parent)
- Duplicate SlotIndex auto-fix — weapons with same slot get reassigned
- Disabled WeaponLoadout auto-enable — weapons detect and enable loadout
- Weapon.IsActiveWeapon() — each weapon self-checks against loadout
- HeroFimozik.SetGunsEnabled — proper weapon restore after hero switch
Razor Compilation
- SkillUpgradeMenu.razor rewritten — removed button tag (not supported in s&box UI)
- Fixed onclick syntax (removed quotes around @() expressions)
- Removed special Unicode characters that could break Razor parser
- Simplified template structure using foreach over data structs
Hero Model Swapping
- Fixed Fimozik model persisting on other heroes after switch
- _citizenModel saved in OnAwake before any OnEnabled fires
- SwapModel validates model before saving (won't save Fimozik/Drose as citizen)
- Static citizen model cache shared between all hero swap systems
Phantom Invisibility
- Removed duplicate cloak logic from HeroController (now only in HeroPhantom)
- Weapon viewmodel becomes transparent during cloak
- Cloak/uncloak sounds broadcast to all clients
Gravity Man
- Black Hole tick logic moved inside IsProxy check — no more duplicate damage
- BlackHole timer reset in BroadcastBlackHoleSpawn — prevents instant despawn on proxy
- Visual rotation separated from logic tick
Drose
- Garden of Thorns timer reset in BroadcastGardenSpawn — prevents instant despawn
- Garden tick (damage/slow) restricted to owner only — no duplicate damage
- Garden visual rotation runs on all clients
Speedster
- Fixed missing braces in DashDamage — sound no longer plays for all enemies in scene
Scoreboard
- SteamId type cast fix (CS0172 conditional expression error)
CSS
- overflow-y: auto replaced with overflow: scroll (s&box UI compatibility)
- SkillUpgradeMenu pointer-events: none on root (fixed cursor stuck on screen)
🚯
Removed
- UNLOCK ALL button from TAB menu
- RESET LEVELS button from TAB menu
- Patrol spam logs from MobEnemy
- Debug logs: [MARK-DEBUG], [PATROL], [LOADOUT], [BONE], [WEAPON]
- Duplicate Phantom visual logic from HeroController
- Exponential XP scaling formula (replaced with linear)
⚠️
Known Issues
- Drose custom model weapon bone offset may require manual adjustment in Blender per model
- Phantom cloak visual may have 1-frame delay on proxy clients due to [Sync] propagation
- Mob NavMeshAgent speed not fully restored if mob dies during Drose Garden of Thorns slow
- Admin system saves locally — not shared across server restarts without persistent storage
- Private hero access timer uses UTC — may show incorrect remaining days in different timezones
- Clothing visibility toggle runs every frame on custom model heroes (minor performance cost)
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