update alpha 0.0.5
0.0.5
17 April 2026
🎁 Added
  • - Added leaderboards
  • - Added a new Server Intro Menu to replace the old welcome menu, with tabbed text content, copyable Discord/TikTok buttons, and inspector-driven text setup.
  • - Added an INFO MENU button to the hero menu that opens the server intro menu.
  • - Added world-panel sizing controls to leaderboard screens so they can be configured properly in 3D space.
  • - New zone HUB
  • - New PVP zone
  • - New PVE zone
🧼 Improved
  • - Reworked Gravity Man by replacing Low Gravity with Dense Core and updating his damage values and descriptions.
  • - Reworked Cryomancer by replacing the old projectile passive with Ice Armor and updating hero/skill descriptions.
  • - Rebalanced Healer by lowering damage reduction to 10%.
  • - Rebalanced Phantom by removing the x2 damage bonus from the ultimate.
  • - Improved slow-effect handling so multiple aura slows now stack multiplicatively instead of overwriting each other.
  • - Improved the kill feed by moving it into a separate HUD component with zone-aware filtering and configurable styling.
  • - Improved the scoreboard with a more modern red-themed visual style and better badge syncing.
  • - Improved engineer deployment behavior, including turret spawn placement around targets and reduced deployment-related server load.
  • - Improved hero unlock progression so only four heroes are free by default, the fifth unlocks at total level 50, and each later hero requires 25 more total levels.
  • - Improved the server intro menu style into a softer arcane-themed layout with cleaner tab/content presentation.
🪛 Fixed
  • - Fixed Marksman's target highlight so the outline now renders correctly for the hero owner.
  • - Fixed damage-number visibility so dealt damage and taken damage are shown only to the correct player.
  • - Fixed Cryomancer's Chilling Aura slow logic and vertical-range behavior.
  • - Fixed Fly Lord effects so active swarm/cloud damage continues correctly after the owner dies.
  • - Fixed mob spawners so max mob count is no longer multiplied by player count.
  • - Fixed mob spawners so they only spawn enemies when at least one player is inside the bound zone.
  • - Fixed duplicate weapon ghosting on player models in multiplayer.
  • - Fixed Engineer proc spam from shotgun blasts by making turret/mine rolls happen once per shot instead of once per pellet.
🚯 Removed
  • - Removed the old WelcomeMenu component and its image-path workflow.
  • - Removed the outdated PlayerProgression unlock-step logic that relied on the old levels-to-unlock system.
  • - Removed admin level add/remove actions and their related menu buttons and commands.
  • - Old HUB
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