- - Added leaderboards
- - Added a new Server Intro Menu to replace the old welcome menu, with tabbed text content, copyable Discord/TikTok buttons, and inspector-driven text setup.
- - Added an INFO MENU button to the hero menu that opens the server intro menu.
- - Added world-panel sizing controls to leaderboard screens so they can be configured properly in 3D space.
- - New zone HUB
- - New PVP zone
- - New PVE zone
- - Reworked Gravity Man by replacing Low Gravity with Dense Core and updating his damage values and descriptions.
- - Reworked Cryomancer by replacing the old projectile passive with Ice Armor and updating hero/skill descriptions.
- - Rebalanced Healer by lowering damage reduction to 10%.
- - Rebalanced Phantom by removing the x2 damage bonus from the ultimate.
- - Improved slow-effect handling so multiple aura slows now stack multiplicatively instead of overwriting each other.
- - Improved the kill feed by moving it into a separate HUD component with zone-aware filtering and configurable styling.
- - Improved the scoreboard with a more modern red-themed visual style and better badge syncing.
- - Improved engineer deployment behavior, including turret spawn placement around targets and reduced deployment-related server load.
- - Improved hero unlock progression so only four heroes are free by default, the fifth unlocks at total level 50, and each later hero requires 25 more total levels.
- - Improved the server intro menu style into a softer arcane-themed layout with cleaner tab/content presentation.
- - Fixed Marksman's target highlight so the outline now renders correctly for the hero owner.
- - Fixed damage-number visibility so dealt damage and taken damage are shown only to the correct player.
- - Fixed Cryomancer's Chilling Aura slow logic and vertical-range behavior.
- - Fixed Fly Lord effects so active swarm/cloud damage continues correctly after the owner dies.
- - Fixed mob spawners so max mob count is no longer multiplied by player count.
- - Fixed mob spawners so they only spawn enemies when at least one player is inside the bound zone.
- - Fixed duplicate weapon ghosting on player models in multiplayer.
- - Fixed Engineer proc spam from shotgun blasts by making turret/mine rolls happen once per shot instead of once per pellet.
- - Removed the old WelcomeMenu component and its image-path workflow.
- - Removed the outdated PlayerProgression unlock-step logic that relied on the old levels-to-unlock system.
- - Removed admin level add/remove actions and their related menu buttons and commands.
- - Old HUB