Perfomance Update
13 August 2026
🎁 Added
  • [2026-08-13] Enemies you can see now get a colored outline, so they no longer vanish into dark corners
  • [2026-08-13] New host option: health slowly refills when you stay out of combat for a few seconds
  • [2026-08-13] New: smoke grenades, and the smoke really blocks line of sight, for you, your enemies and the bots
  • [2026-08-13] New: frag grenades, with walls giving cover and a blast that throws physics objects around
  • [2026-08-13] Grenades are on G, and they land where your crosshair points instead of always flying the same distance
  • [2026-08-13] Explosions are now heard across the map and leave a marker, so you know something went off even when you did not see it
  • [2026-08-13] New: you can now turn the camera with Q and E, in quarter turns, instead of being stuck on one fixed angle
  • [2026-08-13] New "Auto" option for see-through quality: it watches your framerate and picks the level for you
🧼 Improved
  • [2026-08-13] Performance: smoother framerate, especially in rounds with many bots
  • [2026-08-13] The match now carries on when the host leaves, instead of dropping everyone back to the menu
  • [2026-08-13] The crosshair now opens up as your weapon's spread grows, so you can see when you are firing too fast to be accurate
  • [2026-08-13] The crosshair turns red while you cannot shoot, so an empty magazine, a reload or a turn in progress is no longer a silent click
  • [2026-08-13] The crosshair now follows your mouse every frame instead of stepping along in small jumps
  • [2026-08-13] Marking a target moved from Q to the middle mouse button, since Q now turns the camera
🪛 Fixed
  • [2026-08-13] Bug fixed: players joining a hosted match kept seeing (and bumping into) crates and barrels that are removed from the map
  • [2026-08-13] Bug fixed: with pistols and the sniper, a click fired while your character was still turning was thrown away instead of shooting
  • [2026-08-13] Fixed blocky light artifacts and big fps drops on maps with volumetric fog
  • [2026-08-13] Bug fixed: joining before the host finished loading dropped you into empty space away from the map
  • [2026-08-13] Bug fixed: on maps ported from other Source games everyone piled up on one spot, because the game did not recognise their spawn points