Golf course - Added the Redrock City Golf Club, with a clubhouse, greens, bunkers, pond and bridge.
Golf access - Added a winding gravel road leading to the golf club parking area.
Golf cart - Added a drivable cart that knocks enemies down when you ram them. Its engine breaks after hitting 20 different enemies.
Cart replacement - A broken cart is replaced at the next four-round milestone when its parking space is clear.
Golf club - Added a golf club weapon to find, swing and throw.
Movement Speed - Added four ranks of +10% walking and running speed, without increasing attack speed.
Double Jump - Added a one-rank perk granting one extra jump per landing, with a tucked front-flip animation.
Mixed waves - Regular rounds after round 10 can randomly include one or two llamas.
Spit effect - Llama saliva temporarily turns the sky pink, purple and cyan with a swirling psychedelic effect.
Close combat - Llamas can defend themselves with a rear kick. Hoof attacks deal damage without the spit effect.
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Perk upgrades - Increased the six original perk caps from rank 3 to rank 10.
Enemy variety - Regular waves now mix Terry, Rogue and Preppy more evenly.
Wave pacing - The number of enemies allowed to fight at once grows with the round.
Llama rounds - Every fifth round still features llamas, with gentler growth: 4, 6, 8, 10 and onward, capped at 24. Round 35 now has 16.
Rogue - Increased movement speed above the other regular enemies, while preserving attack timing.
Kick recovery - Added a short cooldown after a kick.
Golf cart speed - Doubled the cart's speed.
Golf cart handling - Improved small-curb traversal, body contacts and reversing away from obstacles.
Golf cart details - Refined the bodywork, fenders and wheel wells.
Train bombs - Bombs only drop when the train passes close to the player.
Bomb explosions - Added a larger blast and a more pronounced explosion, with a warning before detonation.
Double Jump - Removed the airborne waiting period and improved rapid second-tap detection. Holding Jump still cannot trigger an automatic extra jump.
Perk scaling - Kept high-rank damage protection below full immunity and preserved movement bonuses through kick and carry transitions.
Railway obstacles - Improved enemy paths around the station's beams, hedges and barriers.
Fence spacing - Enemies no longer stop for fighters separated from them by a fence.
Dillymart doors - Automatic doors stay open while actors cross, preventing repeated door movement from blocking pursuit.
Train deliveries - Improved reachable weapon landing selection and recovery for drops knocked outside the playable area.
Terrain - Repaired holes and seams around the expanded golf area and its shoulders.
Bridge - Repaired the approaches and collision along the golf pond crossing.
Cart wheel wells - Closed visible gaps around the wheels and fender ends.
Fixed enemy limit - Removed the flat 10-enemy simultaneous limit in favor of round-based scaling.
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