Redrock City Golf Club & Combat Update

19 September 2026
Areas
33 changes in this update

Added

11 changes
Golf Club
  • Golf course - Added the Redrock City Golf Club, with a clubhouse, greens, bunkers, pond and bridge.

  • Golf access - Added a winding gravel road leading to the golf club parking area.

  • Golf cart - Added a drivable cart that knocks enemies down when you ram them. Its engine breaks after hitting 20 different enemies.

  • Cart replacement - A broken cart is replaced at the next four-round milestone when its parking space is clear.

  • Golf club - Added a golf club weapon to find, swing and throw.

Perks
  • Movement Speed - Added four ranks of +10% walking and running speed, without increasing attack speed.

  • Double Jump - Added a one-rank perk granting one extra jump per landing, with a tucked front-flip animation.

Llamas
  • Mixed waves - Regular rounds after round 10 can randomly include one or two llamas.

  • Spit effect - Llama saliva temporarily turns the sky pink, purple and cyan with a swirling psychedelic effect.

  • Close combat - Llamas can defend themselves with a rear kick. Hoof attacks deal damage without the spit effect.

  • ```

Improved

11 changes
Combat and Progression
  • Perk upgrades - Increased the six original perk caps from rank 3 to rank 10.

  • Enemy variety - Regular waves now mix Terry, Rogue and Preppy more evenly.

  • Wave pacing - The number of enemies allowed to fight at once grows with the round.

  • Llama rounds - Every fifth round still features llamas, with gentler growth: 4, 6, 8, 10 and onward, capped at 24. Round 35 now has 16.

  • Rogue - Increased movement speed above the other regular enemies, while preserving attack timing.

  • Kick recovery - Added a short cooldown after a kick.

Vehicles
  • Golf cart speed - Doubled the cart's speed.

  • Golf cart handling - Improved small-curb traversal, body contacts and reversing away from obstacles.

  • Golf cart details - Refined the bodywork, fenders and wheel wells.

  • Train bombs - Bombs only drop when the train passes close to the player.

  • Bomb explosions - Added a larger blast and a more pronounced explosion, with a warning before detonation.

Fixed

9 changes
Player
  • Double Jump - Removed the airborne waiting period and improved rapid second-tap detection. Holding Jump still cannot trigger an automatic extra jump.

  • Perk scaling - Kept high-rank damage protection below full immunity and preserved movement bonuses through kick and carry transitions.

Navigation
  • Railway obstacles - Improved enemy paths around the station's beams, hedges and barriers.

  • Fence spacing - Enemies no longer stop for fighters separated from them by a fence.

  • Dillymart doors - Automatic doors stay open while actors cross, preventing repeated door movement from blocking pursuit.

World and Items
  • Train deliveries - Improved reachable weapon landing selection and recovery for drops knocked outside the playable area.

  • Terrain - Repaired holes and seams around the expanded golf area and its shoulders.

  • Bridge - Repaired the approaches and collision along the golf pond crossing.

  • Cart wheel wells - Closed visible gaps around the wheels and fender ends.

Removed

2 changes
Waves
  • Fixed enemy limit - Removed the flat 10-enemy simultaneous limit in favor of round-based scaling.

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