FULL CREW, FULL CHAOS! THE MASSIVE CO-OP UPDATE

1.4
24 September 2026
Areas
54 changes in this update

Added

14 changes
Co-op
  • 4-player co-op - Bring your crew and survive the streets of Last Call Brawl together.

  • Shared team score - Every player contributes to the same score. Earned points remain with the team when someone disconnects.

  • Leaderboards - Separate rankings for solo, duo, trio and four-player runs.

  • Late joining - Players joining an ongoing run enter the fight at the end of the current round.

  • Player colors - Each teammate has a distinct name color, also used on the minimap.

  • Teammate tracking - See your allies on the minimap, with edge indicators when they move outside its range.

  • Optional PvP - Enable friendly fire from the lobby to allow combat between players.

Karts
  • Team fleet - One kart for every two players. A second kart becomes available with three or four players.

  • Passenger combat - Ride alongside your teammate and use melee weapons while they drive.

  • Roof removal - Remove the kart roof and its supporting beams.

City
  • Public pool - Explore Redrock's public pool near the Sunset Motel, complete with changing rooms, lounge chairs and outdoor props.

  • Vegetation - Added new tree silhouettes, bushes and grass clumps throughout the city.

Carnage
  • Train fatalities - Getting hit by a train now tears the character into human gibs, with large dark-red blood splatters and gruesome impact sounds.

  • Void protection - Falling more than 30 meters below street level automatically knocks the player out.

Improved

15 changes
Enemies
  • Obstacle traversal - Enemies can jump over more obstacles and pursue players onto props, rooftops and elevated railway tracks.

  • Vertical pursuit - Improved recovery when players drop down or move between different heights.

  • Rogue behavior - Rogues now try to circle around players and attack from behind.

  • Llama attacks - Llamas can aim at players above and below them.

  • Preppy projectiles - Added early tracking to pressure moving targets, followed by a final direction lock that leaves room for a last-second dodge.

  • Pool navigation - Improved access through the pool and its stairs, along with enemy visibility through the surrounding fence.

Cooking and Survival
  • Shared cooking - All players can use the stove, with only one prepared burger available at a time.

  • Cooking cooldown - Preparing a burger starts a four-round cooldown. Cooking during round 7 makes the next burger available in round 11.

  • Eating - Hold E for 0.9 seconds to eat a burger, accompanied by a new eating sound.

  • Round respawns - Eliminated players return at the next round with 75% health.

Presentation
  • Kart visuals - Reworked the body, seats, wheels, textures and visible damage.

  • Police vehicles - Updated police sedans and SUVs with new bodies, textures and finishes.

  • Spectator camera - Smoother teammate tracking and improved held-weapon presentation.

  • Spatial audio - Improved positioning of other players' footsteps and combat sounds.

  • Rain - More consistent rendering during fast movement and camera turns.

Fixed

22 changes
Karts
  • Occupied vehicles - Players on foot can no longer push a kart while another player is riding it.

  • Water recovery - Karts recover to dry ground after entering water, with occupants released and their controls restored.

  • Passenger attacks - Fixed visible passenger position changes while attacking.

  • Vehicle feedback - Fixed synchronization of kart sounds, ground tracks and effects.

  • Kart geometry - Fixed floating parts and gaps in the bodywork.

Multiplayer Synchronization
  • Character rendering - Fixed issues that could leave player models partially missing, fragmented or displaying incorrect materials.

  • Movement animations - Fixed walking and running animations not matching other players' movement.

  • Held weapons - Reduced the delay between weapons and remote players' hands, including while spectating.

  • Weapon rarity - Weapon colors and effects now match their actual rarity and damage across players.

  • Footsteps - Fixed players hearing different surface types while walking in the same area.

  • PvP hit effects - Player-on-player impact effects now only trigger when PvP is enabled.

  • Tire stacks - Bounce sounds now play for nearby teammates.

  • Jukebox - Fixed music playback and synchronized track changes.

World and Interactions
  • Missing scenery - Fixed client-side visibility issues affecting trees and surfaces around the public pool.

  • Shared pickups - Fixed ownership, transfer and release issues affecting weapons and crates.

  • Stove interactions - Weapons dropped near the stove can be picked up without the cooking interaction blocking them.

  • Interrupted cooking - A cook's death releases the station so another player can take over.

Interface and Stability
  • Minimap alignment - Fixed the map background not matching the player's actual position, including at different HUD sizes.

  • Ready checks - Countdown now starts with 1/1, 2/2, 2/3 or 3/4 players ready.

  • Lobby capacity - Fixed slot and invitation handling for groups with fewer than four players.

  • Respawn controls - Fixed players remaining idle or unable to move after respawning.

  • Disconnect handling - Fixed errors triggered by players leaving or shared objects being destroyed.

Removed

1 change
Effects
  • Old train death effect - Removed the firework-like particle burst and replaced the standard death presentation with the new gore effect.

Known Issues

2 changes
Terrain
  • Grass transitions - Some grass edges and height differences near sidewalks still need adjustment in a future update.

  • IMPORTANT NOTE: The coop mos is still a WIP. Please report any bugs