4-player co-op - Bring your crew and survive the streets of Last Call Brawl together.
Shared team score - Every player contributes to the same score. Earned points remain with the team when someone disconnects.
Leaderboards - Separate rankings for solo, duo, trio and four-player runs.
Late joining - Players joining an ongoing run enter the fight at the end of the current round.
Player colors - Each teammate has a distinct name color, also used on the minimap.
Teammate tracking - See your allies on the minimap, with edge indicators when they move outside its range.
Optional PvP - Enable friendly fire from the lobby to allow combat between players.
Team fleet - One kart for every two players. A second kart becomes available with three or four players.
Passenger combat - Ride alongside your teammate and use melee weapons while they drive.
Roof removal - Remove the kart roof and its supporting beams.
Public pool - Explore Redrock's public pool near the Sunset Motel, complete with changing rooms, lounge chairs and outdoor props.
Vegetation - Added new tree silhouettes, bushes and grass clumps throughout the city.
Train fatalities - Getting hit by a train now tears the character into human gibs, with large dark-red blood splatters and gruesome impact sounds.
Void protection - Falling more than 30 meters below street level automatically knocks the player out.
Obstacle traversal - Enemies can jump over more obstacles and pursue players onto props, rooftops and elevated railway tracks.
Vertical pursuit - Improved recovery when players drop down or move between different heights.
Rogue behavior - Rogues now try to circle around players and attack from behind.
Llama attacks - Llamas can aim at players above and below them.
Preppy projectiles - Added early tracking to pressure moving targets, followed by a final direction lock that leaves room for a last-second dodge.
Pool navigation - Improved access through the pool and its stairs, along with enemy visibility through the surrounding fence.
Shared cooking - All players can use the stove, with only one prepared burger available at a time.
Cooking cooldown - Preparing a burger starts a four-round cooldown. Cooking during round 7 makes the next burger available in round 11.
Eating - Hold E for 0.9 seconds to eat a burger, accompanied by a new eating sound.
Round respawns - Eliminated players return at the next round with 75% health.
Kart visuals - Reworked the body, seats, wheels, textures and visible damage.
Police vehicles - Updated police sedans and SUVs with new bodies, textures and finishes.
Spectator camera - Smoother teammate tracking and improved held-weapon presentation.
Spatial audio - Improved positioning of other players' footsteps and combat sounds.
Rain - More consistent rendering during fast movement and camera turns.
Occupied vehicles - Players on foot can no longer push a kart while another player is riding it.
Water recovery - Karts recover to dry ground after entering water, with occupants released and their controls restored.
Passenger attacks - Fixed visible passenger position changes while attacking.
Vehicle feedback - Fixed synchronization of kart sounds, ground tracks and effects.
Kart geometry - Fixed floating parts and gaps in the bodywork.
Character rendering - Fixed issues that could leave player models partially missing, fragmented or displaying incorrect materials.
Movement animations - Fixed walking and running animations not matching other players' movement.
Held weapons - Reduced the delay between weapons and remote players' hands, including while spectating.
Weapon rarity - Weapon colors and effects now match their actual rarity and damage across players.
Footsteps - Fixed players hearing different surface types while walking in the same area.
PvP hit effects - Player-on-player impact effects now only trigger when PvP is enabled.
Tire stacks - Bounce sounds now play for nearby teammates.
Jukebox - Fixed music playback and synchronized track changes.
Missing scenery - Fixed client-side visibility issues affecting trees and surfaces around the public pool.
Shared pickups - Fixed ownership, transfer and release issues affecting weapons and crates.
Stove interactions - Weapons dropped near the stove can be picked up without the cooking interaction blocking them.
Interrupted cooking - A cook's death releases the station so another player can take over.
Minimap alignment - Fixed the map background not matching the player's actual position, including at different HUD sizes.
Ready checks - Countdown now starts with 1/1, 2/2, 2/3 or 3/4 players ready.
Lobby capacity - Fixed slot and invitation handling for groups with fewer than four players.
Respawn controls - Fixed players remaining idle or unable to move after respawning.
Disconnect handling - Fixed errors triggered by players leaving or shared objects being destroyed.
Old train death effect - Removed the firework-like particle burst and replaced the standard death presentation with the new gore effect.
Grass transitions - Some grass edges and height differences near sidewalks still need adjustment in a future update.
IMPORTANT NOTE: The coop mos is still a WIP. Please report any bugs