October Update

17 October 2025
23 changes in this update

Added

11 changes
  • Forked NodeGraph API & NodeEdior code from Base Editor Libary

  • Viewport node

  • Named Reroute Declaration node

  • Named Reroute node

  • Blackboard

  • Constant Bool, Int, Float, Float2, Float3, Float4 & Color nodes

  • Added Float4ParameterNode

  • BooleanFeatureSwitch node that replaces the old static switch node

  • Shader Feature Enum & EnumShaderFeature node

  • Ability to change and or reset preview model yaw rotation in preview settings popup

  • Ability to set and save the current Preview viewport view mode

Improved

8 changes
  • Made the headers for the nodes a bit more colorful

  • Moved AssetBrowser Create New Asset action for Graph And Subgraph assets to "New/Shader"

  • Renamed NodeInput "UV" on Depth node to "ScreenPosition"

  • Comment nodes can now be set to any color rather than a preset few colors

  • Renamed DepthIntersectionNode class to DepthFadeNode

  • Separated constant parameter type responsibility from IParameter nodes. Meaning ParameterNodes are always a parameter now, never a constant.

  • Renamed parameter node classes since now that dedicated constant nodes exist

  • Updated and renamed the TextureSampler node classes

Fixed

1 change
  • Fixed ProjectConverter converting all the TextureSampler nodes to just TextureSampler. Now it converts to the respective nodes.

Removed

3 changes
  • Removed the ability for the Static Switch node to define a Shader Feature. They are now defined at the graph level in the blackboard

  • Old FunctionResult node

  • Old StaticSwitch node