October Update
17 October 2025
🎁 Added
  • Forked NodeGraph API & NodeEdior code from Base Editor Libary
  • Viewport node
  • Named Reroute Declaration node
  • Named Reroute node
  • Blackboard
  • Constant Bool, Int, Float, Float2, Float3, Float4 & Color nodes
  • Added Float4ParameterNode
  • BooleanFeatureSwitch node that replaces the old static switch node
  • Shader Feature Enum & EnumShaderFeature node
  • Ability to change and or reset preview model yaw rotation in preview settings popup
  • Ability to set and save the current Preview viewport view mode
🧼 Improved
  • Made the headers for the nodes a bit more colorful
  • Moved AssetBrowser Create New Asset action for Graph And Subgraph assets to "New/Shader"
  • Renamed NodeInput "UV" on Depth node to "ScreenPosition"
  • Comment nodes can now be set to any color rather than a preset few colors
  • Renamed DepthIntersectionNode class to DepthFadeNode
  • Separated constant parameter type responsibility from IParameter nodes. Meaning ParameterNodes are always a parameter now, never a constant.
  • Renamed parameter node classes since now that dedicated constant nodes exist
  • Updated and renamed the TextureSampler node classes
🪛 Fixed
  • Fixed ProjectConverter converting all the TextureSampler nodes to just TextureSampler. Now it converts to the respective nodes.
🚯 Removed
  • Removed the ability for the Static Switch node to define a Shader Feature. They are now defined at the graph level in the blackboard
  • Old FunctionResult node
  • Old StaticSwitch node