December 2025 Update 2
22 December 2025
🧼 Improved
  • Code cleanup and refactoring
  • Separated 'ParameterUI' into different structs for different types while sharing the same interface. Float types get 'FloatParameterUI' while bool gets 'BoolParameterUI', etc...
  • Make sure DeserializeNodes deserializes from base node class 'BaseNodePlus' and not from 'BaseNode' of 'Editor.ShaderGraph'.
  • Added Hidden bool property to 'ProjectTemplate' metadata
  • Updated project templates
🚯 Removed
  • Old TextureSampler nodes
  • WorldNormalsFromDepth node
⚠️ Known Issues
  • BlendingSurface domain is broken and as such is hidden for the time being until it is fixed. The template is hidden as well from the Project Creator