RandomFloats node.
Sun node.
ProjectionToView node.
InverseProjectionRow3 node.
DirectionUp and FOV outputs to camera node.
Ability for the user to provide a semi-custom base shader template in the form of the .shdrtpl assets.
Sky shader type.
Ability to preview sky shaders.
Show the asset path in the title of the ShaderGraphPlus editor window.
Show the asset name in the Result node header.
Replaced Domain property with ShaderType property which integrates both the built-in ShaderTemplates along with the custom user provided ones.
Updated Generate Code dock TextEditArea so that the text TabSize is more reasonable.
Check Parameter names to see if they conflict with internally defined shader global parameters. And if so, show an error to the user.
Fixed duplicate plugs when a subgraph input is referenced more than once (community fix from LeDernierPoisson).
Project Creator Dialog.
Lack of stricter error checking on where the ShaderTemplate tags are. Resulting in invalid shaders being generated.
Compiling with the Gradient Constant Node will produce slang errors.
Some nodes may break due to a ShaderTemplate not having certain VertexInput/PixelInput struct items.