Update 26.09.07

26.09.07
5 September 2026
18 changes in this update

Added

8 changes
  • RandomFloats node.

  • Sun node.

  • ProjectionToView node.

  • InverseProjectionRow3 node.

  • DirectionUp and FOV outputs to camera node.

  • Ability for the user to provide a semi-custom base shader template in the form of the .shdrtpl assets.

  • Sky shader type.

  • Ability to preview sky shaders.

Improved

5 changes
  • Show the asset path in the title of the ShaderGraphPlus editor window.

  • Show the asset name in the Result node header.

  • Replaced Domain property with ShaderType property which integrates both the built-in ShaderTemplates along with the custom user provided ones.

  • Updated Generate Code dock TextEditArea so that the text TabSize is more reasonable.

  • Check Parameter names to see if they conflict with internally defined shader global parameters. And if so, show an error to the user.

Fixed

1 change
  • Fixed duplicate plugs when a subgraph input is referenced more than once (community fix from LeDernierPoisson).

Removed

1 change
  • Project Creator Dialog.

Known Issues

3 changes
  • Lack of stricter error checking on where the ShaderTemplate tags are. Resulting in invalid shaders being generated.

  • Compiling with the Gradient Constant Node will produce slang errors.

  • Some nodes may break due to a ShaderTemplate not having certain VertexInput/PixelInput struct items.