Static Switch Update
20 July 2025
🎁 Added
  • Static Switch Node.
  • Get Dimensions Node.
  • Texture Cube Object node.
  • Ability for Sampler node result to be input into subgraphs.
  • Ability for TextureObject node result to be input into subgraphs.
  • Texture Object input to Texture Sampler node.
  • Texture Object input to Texture Triplanar node.
  • Texture Object input to Normal Map Triplanar node.
  • Texture Cube Object input to Texture Cube node.
  • Added DXT3, ATI1N, ATI2N, BC6H, & RGBA16161616F to the enum of available to Image formats to choose from in the TextureInput property to the Texture Object node and Texture Sampler nodes.
  • Exposed bool toggle on the Branch node as an Node input ( When left unconnected the Branch Node will revert to the old behavior ).
  • `CanPreview` virtual bool to the `BaseNode` class so a node can tell the editor that it can be previewed or not.
🧼 Improved
  • TextureObject ---> Texture2DObject
  • Texture 2D Object Nodes with the same name will sync their Texture Input data between each other. Even the Image path is synced.
🚯 Removed
  • The ability to define Texture inputs in Subgraphs
⚠️ Known Issues
  • Texture 2D Object & Sampler Node inputs of a subgraph are required no matter what.
  • Texture Cube Node is a bit buggy may or may not throw exceptions