- Static Switch Node.
- Get Dimensions Node.
- Texture Cube Object node.
- Ability for Sampler node result to be input into subgraphs.
- Ability for TextureObject node result to be input into subgraphs.
- Texture Object input to Texture Sampler node.
- Texture Object input to Texture Triplanar node.
- Texture Object input to Normal Map Triplanar node.
- Texture Cube Object input to Texture Cube node.
- Added DXT3, ATI1N, ATI2N, BC6H, & RGBA16161616F to the enum of available to Image formats to choose from in the TextureInput property to the Texture Object node and Texture Sampler nodes.
- Exposed bool toggle on the Branch node as an Node input ( When left unconnected the Branch Node will revert to the old behavior ).
- `CanPreview` virtual bool to the `BaseNode` class so a node can tell the editor that it can be previewed or not.
- TextureObject ---> Texture2DObject
- Texture 2D Object Nodes with the same name will sync their Texture Input data between each other. Even the Image path is synced.
- The ability to define Texture inputs in Subgraphs
- Texture 2D Object & Sampler Node inputs of a subgraph are required no matter what.
- Texture Cube Node is a bit buggy may or may not throw exceptions