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Hello ! New week, new update !
Since the last playtest, we reprioritized some features and worked on them. Let's take a look ⬇️
Sprint has been reworked :
It now switches between FPS (for guns) and TPS (for melee)
This was planned before, but we prioritized it again after many player complaints.
Team colors have been updated :
  1. Before : Rebels = red, Sentinels = blue → caused confusion and team kills
  2. Now : Enemies are always red, allies always blue
Much clearer for new players.
The first iteration of the dresser module is here.
You now have a fixed monkey model during the game, and you can customize it.
During the playtest, we tested shared team money, but many players found it frustrating (spending everything and dying seconds later).

We still think it's an interesting idea, but for now we're going back to individual money.
The playtest revealed issues with melee, sprinting and scoping, especially with high ping and packet loss.
I adjusted the behavior to improve feedback, even under poor network conditions.
  • Still some issues with build/destruction, but I switched to prefabs for better performance during placement - and it works well
  • Removed the ModelCacheLoader during player loading, as it's no longer needed → faster game joining
  • Added a placement tolerance, so you no longer need pixel-perfect positioning to place builds (this was a pain point during the playtest)
  • Killing a player now gives you an ammo clip
  • Health kits now spin
  • Reworked the melee crosshair
  • Fixed various errors and other small (non-visible) changes
  • The Constructron now resets its position when out of bounds
  •  fix of the area that was impossible to reach at top middle
  •  fix of the size of the resource deposit area at the Sentinels base

people
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