- CANDY WORLD - the third world, opening at 20 rebirths. Twelve zones from Marshmallow to Rainbow, its own tunnel, its own shop and its own training dummies.
- Eight new pickaxes: Chocolate, Caramel, Gummy, Peppermint, Rainbow Sugar, Rock Candy, Sundae and Lollipop, running from 110 power to 180.
- Every world now hands you its opening pickaxe free the first time you arrive. The rebirths that unlock a world are its price.
- Every tunnel now ends on a board that tells you which world is next and where to go for it.
- Rebirths now do one thing, properly: they make you hit harder. They used to multiply pad payouts on top of that, so a single lap after prestiging paid for half the shop.
- The game remembers which world you were in and puts you back there next time you play.
- The worlds menu wraps onto a second row and scrolls, so it keeps working as more worlds arrive.
- Candy world block HP is built around the pickaxe you are actually holding when you walk in, not the one you finish the world with.
- Large block HP readouts were trimmed at both ends - a 312 500 HP block showed as "312." instead of "312.5K".
- Arriving in a world could swap a stronger pickaxe out for that world's free starter one.
- Clicking the world you are already standing in teleported you to its spawn, which was a free instant exit from anywhere in a tunnel.
- The Auto Win countdown kept burning while a menu was open, so opening one mid-run cost you the rest of the lap.
- Pickaxes past the 31st silently stopped being saved.
- World cards in the menu overhung the panel and the number badge sat on top of the world's name.
- The rebirth multiplier on golden pad payouts. A pad now pays exactly what its board says, plus any wheel boost