CANDY WORLD - the third world, opening at 20 rebirths. Twelve zones from Marshmallow to Rainbow, its own tunnel, its own shop and its own training dummies.
Eight new pickaxes: Chocolate, Caramel, Gummy, Peppermint, Rainbow Sugar, Rock Candy, Sundae and Lollipop, running from 110 power to 180.
Every world now hands you its opening pickaxe free the first time you arrive. The rebirths that unlock a world are its price.
Every tunnel now ends on a board that tells you which world is next and where to go for it.
Rebirths now do one thing, properly: they make you hit harder. They used to multiply pad payouts on top of that, so a single lap after prestiging paid for half the shop.
The game remembers which world you were in and puts you back there next time you play.
The worlds menu wraps onto a second row and scrolls, so it keeps working as more worlds arrive.
Candy world block HP is built around the pickaxe you are actually holding when you walk in, not the one you finish the world with.
Large block HP readouts were trimmed at both ends - a 312 500 HP block showed as "312." instead of "312.5K".
Arriving in a world could swap a stronger pickaxe out for that world's free starter one.
Clicking the world you are already standing in teleported you to its spawn, which was a free instant exit from anywhere in a tunnel.
The Auto Win countdown kept burning while a menu was open, so opening one mid-run cost you the rest of the lap.
Pickaxes past the 31st silently stopped being saved.
World cards in the menu overhung the panel and the number badge sat on top of the world's name.
The rebirth multiplier on golden pad payouts. A pad now pays exactly what its board says, plus any wheel boost