NETHER WORLD - a fourth world with 12 burning zones, from Netherrack down to Hellcore.
10 new pickaxes, and every one of them is lit: the glow ramps up the ladder, from Cinder barely smouldering to Damnation lit end to end.
Basalt is the one that never glows at all - it is there so you can see how far the rest have come.
Soulfire burns cold blue instead of orange, so the late game is not just the same pickaxe getting brighter.
Cinder, Basalt, Brimstone, Magma, Blackglass, Emberforge, Bloodstone, Soulfire, Hellforge, Damnation - power 190 to 325, priced 3M to 80M.
Worlds are now unlocked with a one-time Wins purchase instead of a rebirth requirement. Sand 3K, Candy 100K, Nether 1.2M.
Two new training dummies in the Nether: x10 XP at 16 rebirths, x16 XP at 22.
Worlds menu rebuilt: one wide row per world, the price on the card, and a single click both unlocks and travels.
Large numbers are now shown short everywhere - a wall reads "2M HP" instead of "2000000 HP".
Zone health and pad payouts rebalanced across the Sand, Candy and Nether worlds.
Payouts in worlds 2 and 3 were lowered so that shop prices matter again - a full shop is now roughly one deep run instead of a fraction of one.
Candy World was still running its old, much harder zone table - it never picked up the rebalance.
The Pass button's notification badge was drawn underneath its own icon and was almost invisible.
Rebirth requirements for travelling between worlds. Rebirths still drive your damage and payout multiplier, they just no longer lock the portal.