- World 2, a city walled in giant ? blocks, with its own square, road and tunnel
- Portal at the far end of world 1's tunnel: clear all 21 zones once and world 2 stays open for good, even through rebirth
- World menu rebuilt: pick a world from a card, see its tunnel progress and travel there
- A second tunnel with its own 20 opponents, its own steel gates and its own progress, separate from world 1
- New opponent line-up in world 2 with its own names and outfits: BRICK, CRATE, DICE, GAMBIT and twelve more up to ZENITH
- 20 more upgrade pads in world 2, continuing the ladder from +80M to +2.5Qa per click
- Six multiplier desks in world 2, from x8 at 8 rebirths up to x150 at 20 rebirths
- Two new eggs in world 2 with nine lucky block pets, up to x10 subscribers
- Leaderboards in world 2, the same three boards as in the city
- New shop items: monitors, laptops, dual monitor rigs, tripod cameras, cine cameras on tripods, stream decks and drones
- Every payout plate in world 2 pays on its own table, ending at 1Qi wins
- AUTO WIN now aims at the tunnel you are standing in, not always at world 1
- Cashing out on a plate returns you to your own world's square
- Pet multipliers rebalanced across all four eggs, now up to x15: every egg's common pet matches the previous egg's legendary, so a pricier egg is always a step up from the first roll
- Rebirth no longer boosts wins, and the rebirth cap is gone: one rebirth every 20 levels with no ceiling, +0.5 subscribers each
- Multiplier desks in world 2 run from x8 at 8 rebirths up to x150 at 20
- World 2's eggs were invisible: the stations had no plinth, egg or sign under them, so there was nothing to walk up to
- Buying an item in world 2's shop handed you a floor pad instead of the item, and world 2's pads never lit up as owned