Azure Bay & Team Deathmatch

1.0.4
5 October 2026
7 changes in this update

Added

5 changes
  • New map: Azure Bay - a sunny Greek harbour town. White alleys and rooftop terraces in the west, a church with a blue dome on the hill in the middle (plaza on top, two tunnels underneath), a harbour with piers, boats and a market in the east. Blue base in the north, yellow base in the south

  • New mode: Team Deathmatch - Blue vs Yellow, from 1v1 up to 6v6. Pick the team size in the menu, bots fill both teams. First team to 25 kills per player wins (at least 50, 150 in 6v6)

  • Team HUD: team score bar at the top, scoreboard split by team, markers above your teammates, kill feed names in team colours, the winning team on the results screen

  • No friendly fire in Team Deathmatch: bullets, knives, grenades and fire don't hurt teammates. Aimbot, silent aim, triggerbot, knife bot and ESP only work on enemies

  • Spawn protection: 3 seconds of invulnerability after every respawn and at the start of a match, shown as a blue bubble around the player and a countdown under the crosshair. Aimbot, triggerbot, knife bot and bots ignore protected players. Your first trigger pull only drops the shield and doesn't shoot, so you can't fire from under it

Improved

1 change
  • Sharper player avatars in the menu, lobby, weekly top and match results

Removed

1 change
  • Gun Game is gone from the mode list