Rain, Snow and Drought

1.2.3
3 September 2026
19 changes in this update

Added

11 changes
  • Weather. The whole world lives under one sky at a time, but the land decides how it falls.

  • Rain over open ground, snow over permafrost and drought over sand and savanna, all in the same month.

  • Snow. Any weather that reaches cold land falls as snow: it drifts down slowly and the wind carries it much further than rain.

  • Seasons. Temperature swings from deep winter to high summer, so the poles freeze while the equator never does.

  • Wind. One direction for the whole world, turning every 2 to 4 years, and precipitation slants with it.

  • Storms, with rare lightning.

  • Deadwood. Trees killed by drought stay standing, dry and grey.

  • Three weather brushes: rain, heat and frost.

  • A weather brush also shifts the climate of the region, so enough of it turns forest into savanna over decades, or walks the land back down to permafrost.

  • A new world law, Weather, that switches the whole system off.

  • Weather is kept in the save and continues where you left it.

Improved

8 changes
  • Rain puts out fires. Until now nothing in the game could stop one except time.

  • Rain adds 30% to a village harvest.

  • Drought halts all plant growth, dries up shallow water and cuts harvest by 40%.

  • Drought doubles how fast an existing fire spreads, but never starts one itself.

  • Frost cuts a village harvest by 60%, and can kill it outright instead, with a coin flip each month.

  • Ground colder than the freezing point yields nothing at all, so the far north starves through winter and lives through summer.

  • Deadwood catches fire more easily than living trees, and woodcutters will take it for firewood.

  • The temperature layer, generated with every world and never read by anything, now drives the whole system.