Roofs, Ore and Lightning
1.0.4
19 August 2026
🎁 Added
  • Building tiers: five for the house, three for the town hall, two for the mill and the docks. A bigger house holds more people, and you can see the difference from any zoom
  • The ladder is interlocked: houses grow from the town hall, and the town hall grows from the houses, a mine and barracks. No village can run ahead on one branch
  • A full town hall raises the number of houses a village may keep, on top of what its land allows
  • The top of the ladder costs gold, so a manor and a great hall are out of reach for a village that never built a market
  • Loot from the dead: a sword or armour falls where a man dies, and whoever walks past may pick it up. The trade does not matter, the item does. A farmer who finds a blade fights like the man he took it from
  • Lightning: call down a bolt anywhere, and fire catches across the ground it hits
  • Every building has its own silhouette at last. Smithy, temple, library, market, docks, mill, barracks, mine, stockpile and town hall used to share two pictures between them and differed only in colour
🧼 Improved
  • The first mine is a timber shaft: it costs wood alone and can be sunk anywhere, so a village on bare plains is no longer locked out of stone forever
  • Villages look for ore across their whole territory instead of a ten tile box around the bonfire. Whole kingdoms used to stand for centuries with no mine and no stone
  • A village may keep up to three mines, and picks a spot next to a vein before settling for open ground
  • The crowding limit applies to houses alone. A village packed with homes could not build anything else at all, however much timber it had
  • Markets keep a larger reserve, so a village can save up for its most expensive building instead of selling the stone out from under it
  • Ruins are cleared by walking the land rather than poking at random tiles, and up to three are pulled down a month. Burnt ground used to stand for centuries
  • Ruins are redrawn as broken walls and rubble
🪛 Fixed
  • Buildings were left half demolished when a district was sacked: a house on the edge of a district lost part of itself and kept drawing the rest
  • Existing worlds repair themselves. Broken buildings are swept up when a world loads and once a year after that, whatever left them behind
  • A village counted houses that no longer stood anywhere on the map, which froze its building ladder for good
  • A village with tens of thousands of logs would build nothing at all, because the rule that keeps workshops near people had quietly caught cottages as well
  • A village of two people marked out dozens of plots it could never finish, spending everything it had on ground nobody would dig
  • Weapon tier did not affect damage, so a sword was only a picture
  • Meteors passed through ships without touching them
  • A ship could be left standing on dry land forever when the water under it moved