1.2.5

1.2.5
16 September 2026
Areas
15 changes in this update

Added

12 changes
Undead
  • Zombies – a plague that spreads by touch. A zombie does not have to win the fight or even hurt you much: any blow it lands is a bite. The one it touched keeps walking, keeps working, keeps fighting, and may well cut the zombie down — and turns anyway, some five to eight seconds later. A village wins the battle and loses the war

  • The infected are marked – a sickly green mark sits above the head of everyone carrying the plague, so the doomed can be picked out of the crowd while they are still swinging a sword, and you get those few seconds to decide: bless him, or put him down first

  • A zombie walks past anyone it cannot infect – the already bitten, the blessed, anyone at all once the world is full of undead. It is a carrier, not a killer, and there is nothing for it in a man it cannot turn

  • Skeletons – the only monster that fights at range. They carry bows, hold their distance, back away when you close in and draw a knife only when cornered. A cursed man rises as one when he dies, the dark mage raises his own, and in the Age of Blood a necromancer walks out of a village mine with sixteen of them behind him

  • Demons – they invade in the Age of Blood, two to five at a time, once the world holds three hundred souls and five villages. A demon has twice the health of a man, hits more than twice as hard, and sets the ground alight as he walks. A warrior with bloodlust who kills an enemy soldier in that age may turn into one himself

  • A blessing wards off undeath – a blessed man cannot be bitten into a zombie, and the dark mage will not lay a curse on him either. It is the only shield against the undead there is, and it is in your hands

  • The law Undead – one switch over all of it. Turn it off and nothing rises any more, no demons come, and every monster already walking crumbles the same month

Lava & Volcanoes
  • Lava – it runs downhill and never up, burns whatever it touches, sets forests alight and cools into bare stone. Poured into the sea it makes new land, so a coastline can be burned into the shape you want

  • Volcanoes – the ground splits, a mountain rises where it split, burning bombs are thrown into the air and land where they land, and the vent left behind keeps spitting for years afterwards

  • The law Lava cools – leave it on and a flow hardens into stone on its own. Turn it off and what you poured stays molten for good

Powers
  • Six new powers – Zombie, Skeleton and Demon under Creatures; Undead plague under Destruction; Lava and Volcano under Nature

The book
  • A chapter on the undead in the wiki – where they come from, what they are worth in a fight, how to kill them and how to switch the whole thing off, plus three entries on lava

Improved

3 changes
  • The dark mage raises real skeletons now – what he used to raise was a living neighbour handed a bandit's job and an undead mark, which read on screen as a peasant who had turned slightly green

  • Monsters are counted apart from the living – the population line used to fold them in with people, so people plus beasts stopped adding up to the total the moment anything undead walked the map

  • Worlds saved before this update load as they always did, and the two new laws arrive switched on instead of silently off