- Repair crews now also level stray rock left by old explosions, so land that was walled off by stone opens up again
- Saving no longer overwrites a different world: every world keeps its own save file from the moment it is created, and the game refuses to write into a file that holds another world
- Worlds that the old bug had overwritten come back on their own: opening the world list restores them from the backup the game keeps for every save
- An explosion next to a mountain no longer raises a ring of rock around the crater, which used to seal people in with no way out
- Chronicle lines about a dead king and his heir showed raw text keys instead of words
- Removed a developer note that was showing up in the load screen
- Loading a save now actually opens it: the game used to build a fresh empty world on entering the scene and ignored the save you had picked