Ships: a village with docks launches an expedition ship that explores the sea and lands settlers on unclaimed shores
Villages tab: a dossier of any village, orders to set two kingdoms at war or make them sign peace, plus laws, chronicle and settings in one strip
Land is captured over time: warriors have to hold the ground while crosses spread across the zone, and defenders can push them back
Conquered land gets settled: the winner sends people and guards to live there right away
Raiding: an enemy army burns the buildings it walks past and carries the loot home
Renaming: click a village name and give it your own, it sticks until the village dies
Picking a village from the list flies the camera to it
The kingdom your order will hit is outlined in blinking red
Creatures swim, straits and open water are no longer walls
A village that cannot populate its land gives it up, and neighbours take it over
A dying village leaves ruins behind, and the winner of the war inherits all of its land
All 42 powers are available from the start, achievement points are a score and not a currency
Villagers use the whole territory of their kingdom instead of a circle around the bonfire
Every worker claims his own tile, so a village spreads over the land instead of piling onto one tree
Workers change trade when their land has no work left for it, and job quotas shrink with the land
A village stops growing past its housing and only takes newcomers when there is room
Villages raise several buildings a month and settle the land they captured
Any profession can be conscripted, recruiting is faster, armies march at half strength
Formation width scales with the size of the army instead of a fixed four
A war ordered by the player raises armies at once instead of next month
With no enemy villages left, armies march on the enemy land that remains
Everyone nearby joins a fight instead of watching a duel
Creatures walk around obstacles instead of turning back
Capture progress waits a year for the army to return instead of resetting the moment it leaves
Ships are drawn twice as large
Panels open in the middle of the screen, with bigger text and their own scrolling with arrows
Fewer tiles are repainted each frame and creatures off screen are skipped
Creatures stacked on top of each other
Creatures stalled at the shoreline, in corners and on small islands
Entering water teleported the creature straight back onto land
A zone being captured could vanish because its owner gave it up the same month
Capture crosses hung on the map forever over a siege nobody was holding
A crowd of civilians could hold a zone against an army, now only warriors decide who holds land
The world started paused
Entering a world opened a random panel instead of the creature brush
The save button stayed on "Saved" forever, it now shows the year of the save
Panels could be dragged around by their content, rows were squeezed and their text spilled out
Arrows of wars that ended long ago stayed on the map
A power stayed in hand while a menu was open, so clicking to close it changed the world
Brush size jumped to a bigger one when switching powers
A village left without land crashed the world tick, and so did founding one at the edge of the map
Powers locked behind achievements