Four Peoples

1.2.9
22 October 2026
Areas
11 changes in this update

Added

10 changes
Peoples
  • Elves, dwarves and orcs - three new peoples next to humans, each with its own brush in the Creatures tab. Every people builds its own villages and kingdoms, and a settler only joins a village of its own kind

  • Elves - live five centuries but raise only two children. All elven soldiers are archers, and an elf dodges a third of all blows, arrows and bullets. Where an elf dies, a young tree grows

  • Dwarves - slow and tough. Their armour stops a quarter of every hit, their mines give twice the stone, they build half again as fast and like to settle near hills and mountains

  • Orcs - live fifty years and raise up to ten children, two at a time. They pack twice as many houses into their land, crown the strongest instead of the eldest, and when an orc king dies his villages may raise their own banners and turn on the capital

  • Looks - pointed ears and fair hair for elves, red beards for dwarves, green skin and tusks for orcs. Roofs are tinted too: green for elves, stone grey for dwarves, dark brown for orcs

  • Names and banners - every people has its own names for people, families, villages and kingdoms, and its own banner colours

Diplomacy
  • Kingdoms of the same people slowly grow closer, kingdoms of different peoples slowly drift apart and sooner or later go to war

UI & CSS
  • Folk line in the creature and village cards

Wiki & Goals
  • Four Peoples article in the Wiki

  • Four Peoples goal - keep all four peoples alive in one world at once

Fixed

1 change
Animals
  • Rabbits and sheep no longer flood the map when there are no wolves around. A grazer only breeds while its pasture is not crowded, and a world holds about one grazer for every sixty tiles of land. Before this, a world without predators could fill up with eleven thousand rabbits and sheep, and once it hit the creature limit nobody could be born any more, people included