Crowns, Plots and Dynamite

1.0.5
19 August 2026
30 changes in this update

Added

13 changes
  • Kings now make plans: war, peace, alliances, broken alliances, assassinations, arson, theft, plague, terror and rebellion

  • A plan ripens month by month on gold, skill, hunger and wounds, so a hungry village schemes slowly and a rich one strikes fast

  • A plotting king wears a crown above his head, coloured by what he is planning and brighter the closer it is

  • The crown blinks until you look at it, so a new plot never slips past you

  • The Plans window lists every scheme in the world: who is behind it, who it is aimed at, what will happen when it ripens and how long is left

  • Plans leak: an unhappy village talks, the target learns everything and relations collapse

  • A plot that needs a man sends one, and he walks there on foot, so you can watch him go and you can stop him

  • An agent can fail on arrival, and a caught agent turns a quiet plot into an open war

  • Dynamite: a charge sits for three seconds, then tears a crater in the ground, levels the buildings around it and leaves fire behind

  • Charges set off other charges nearby

  • Guards drop everything and run to smother a burning charge, and three seconds is just enough time to make it

  • The creature card is a window of its own: a portrait, a title, what the man has lived through, bars for health, food and mood, and his traits

  • Plans are written into the save and survive loading

Improved

9 changes
  • A dead king is replaced the same instant: the throne goes by blood first, then by clan, then by standing

  • The heir carries on what his father began at half the progress instead of losing it

  • A kingdom now has exactly one king, where moving a capital used to leave the old one crowned for good

  • An empty throne is filled as soon as the capital has a hall

  • Time left on a plan is written in words rather than numbers: less than a year, about a year, several years

  • Escape closes whatever is open before it reaches the pause menu

  • Follow and Control close the creature card, because both are about watching the world rather than reading about it

  • Every window closes with a red cross of its own

  • Clicking a plan flies the camera to the plotter and leaves the window open

Fixed

8 changes
  • Clicks on menus no longer pass through into the world, so a button press can no longer drop a meteor or pick whoever stood behind it

  • The pause menu no longer opens on top of a window that is already open

  • Two line entries in the chronicle and in the event feed no longer spill past their plate or lose their tail

  • The dot of an entry now sits in the middle of its plate whether the entry is one line or two

  • Text in the Plans window no longer runs together, and long names no longer push the date off the edge

  • The crown no longer shrinks to a dot when you zoom in

  • A plan no longer lost its owner right after a save was loaded

  • Plans no longer went missing when a save packed its people