Crowns, Plots and Dynamite
1.0.5
19 August 2026
🎁 Added
  • Kings now make plans: war, peace, alliances, broken alliances, assassinations, arson, theft, plague, terror and rebellion
  • A plan ripens month by month on gold, skill, hunger and wounds, so a hungry village schemes slowly and a rich one strikes fast
  • A plotting king wears a crown above his head, coloured by what he is planning and brighter the closer it is
  • The crown blinks until you look at it, so a new plot never slips past you
  • The Plans window lists every scheme in the world: who is behind it, who it is aimed at, what will happen when it ripens and how long is left
  • Plans leak: an unhappy village talks, the target learns everything and relations collapse
  • A plot that needs a man sends one, and he walks there on foot, so you can watch him go and you can stop him
  • An agent can fail on arrival, and a caught agent turns a quiet plot into an open war
  • Dynamite: a charge sits for three seconds, then tears a crater in the ground, levels the buildings around it and leaves fire behind
  • Charges set off other charges nearby
  • Guards drop everything and run to smother a burning charge, and three seconds is just enough time to make it
  • The creature card is a window of its own: a portrait, a title, what the man has lived through, bars for health, food and mood, and his traits
  • Plans are written into the save and survive loading
🧼 Improved
  • A dead king is replaced the same instant: the throne goes by blood first, then by clan, then by standing
  • The heir carries on what his father began at half the progress instead of losing it
  • A kingdom now has exactly one king, where moving a capital used to leave the old one crowned for good
  • An empty throne is filled as soon as the capital has a hall
  • Time left on a plan is written in words rather than numbers: less than a year, about a year, several years
  • Escape closes whatever is open before it reaches the pause menu
  • Follow and Control close the creature card, because both are about watching the world rather than reading about it
  • Every window closes with a red cross of its own
  • Clicking a plan flies the camera to the plotter and leaves the window open
🪛 Fixed
  • Clicks on menus no longer pass through into the world, so a button press can no longer drop a meteor or pick whoever stood behind it
  • The pause menu no longer opens on top of a window that is already open
  • Two line entries in the chronicle and in the event feed no longer spill past their plate or lose their tail
  • The dot of an entry now sits in the middle of its plate whether the entry is one line or two
  • Text in the Plans window no longer runs together, and long names no longer push the date off the edge
  • The crown no longer shrinks to a dot when you zoom in
  • A plan no longer lost its owner right after a save was loaded
  • Plans no longer went missing when a save packed its people