Villages heal their own land: craters from meteors, blasts and terror are filled in and the burnt ground grows back
The village sends two of its people with shovels, they walk to the scar on foot, work there and go back to their lives when it is done
A crew finishes what it started: the whole scar is repaired within a year or two, however big it is, and the workers move along it as they go
A big village keeps several crews at once, one for every forty people, up to three
Ground under and behind houses is repaired too, so no black patches are left stuck against the walls
Repairing takes hands: a village with nobody to spare keeps its scars until it gets back on its feet
Fixed a stuck input gate: after entering a creature and leaving it again the world stopped taking clicks at all, and switching powers back and forth was the only way out
The creature card now closes when you take over the creature instead of staying open over the world
A building of a kind this build no longer knows is now cleared by the yearly repair instead of sitting on the map forever