- Villages heal their own land: craters from meteors, blasts and terror are filled in and the burnt ground grows back
- The village sends two of its people with shovels, they walk to the scar on foot, work there and go back to their lives when it is done
- A crew finishes what it started: the whole scar is repaired within a year or two, however big it is, and the workers move along it as they go
- A big village keeps several crews at once, one for every forty people, up to three
- Ground under and behind houses is repaired too, so no black patches are left stuck against the walls
- Repairing takes hands: a village with nobody to spare keeps its scars until it gets back on its feet
- Fixed a stuck input gate: after entering a creature and leaving it again the world stopped taking clicks at all, and switching powers back and forth was the only way out
- The creature card now closes when you take over the creature instead of staying open over the world
- A building of a kind this build no longer knows is now cleared by the yearly repair instead of sitting on the map forever