Take over any creature: click it and press F, or use the CONTROL button on its card. WASD walks, SHIFT runs, the mouse strikes wherever you aim, ESC or F lets go
The body you take stays mortal: it can be killed, it starves, it grows old, and when it dies you are simply back in the sky
Strike a bush or a tree while in a body and you gather it for the village
Archers: every fifth soldier takes a bow, and only once the village can field six
Swordsmen take the front rows of the marching square and archers fall in behind, so the line holds while the arrows fly over it
An arrow lands where it was aimed, so a man who keeps moving can walk out from under a volley, and a mountain in the way stops the shot
Spent arrows stick in the ground for a few seconds: after a volley the field looks like a battlefield
Riots: unhappy villagers take up arms against their own ruler and the garrison defends him. Win and power changes hands, and rarely the village leaves the kingdom altogether
They hit back now: strike anyone and they remember you personally, whether or not your kingdoms are at war, and their neighbours rise with them
Kill three and everyone nearby comes for you, and they keep chasing rather than forgetting
Trades show in the hands: a sword for warriors and rulers, a staff for priests and scholars
Weapons swing: three frames to a strike, bare fists included, and the hand moves even when you hit nothing
Damage depends on trade: a farmer with a hoe no longer hits like a man-at-arms
Divine gifts are visible at last: a halo in the colour of the gift, a flash on everyone the touch reaches, and a line in the live feed telling you how many it took
Walking on water actually works: the blessed cross the sea at full stride instead of swimming
Deserters: anyone who spends three years off his kingdom's land loses it and becomes his own man
Manhunt: an army whose enemy has scattered goes looking for the survivors instead of standing on an empty square
SPACE freezes time and gives back the exact speed you had before
The favourite star is drawn on the map at any zoom: bigger when you pull back, smaller up close
Saved worlds list how many creatures were alive
Wiki: a new Divine gifts section, plus articles on taking a body, on archers and on retaliation
🧼 Improved
Riots are tuned to be events, not weather: one uprising in the world at a time, a tenth of a chance a year for an unhappy village, and mostly a change of power inside rather than a new kingdom
Divine brushes start wider: the smallest one covered barely a tile and could miss the very person you clicked on
Arrow damage raised: what matters is damage over time, and a bow reloads three times slower than a sword swings
Healing burns out the plague before it tops up health, so a plagued villager comes out of it whole
Archers keep out of the water: a bowstring is no use there, and a shooter caught mid-crossing used to stand still for as long as an enemy was in sight
🪛 Fixed
Arrows dealt no damage at all, to anyone, player or otherwise
Creatures could not climb out of the water even with the shore one step away
Wounded soldiers in water were never pulled ashore and starved there
Villagers ignored being shot: an arrow hit was anonymous, so nobody knew who to answer
Capture marks stayed on land that had been yours for years
A won war could hang forever because the last enemy villager had run to the edge of the map
Blessings of water walking did nothing whatsoever
Healing left plagued villagers short of full health
Deaths by fire, meteor and blast were not counted in the yearly toll and left no body behind
A dead sheep left the black shape of a man where it fell
The character you control shivered, stepped unevenly and moved worse diagonally than straight
W and S were swapped while controlling a character
The camera juddered while following anyone
The selection ring was lopsided and the halo sat crooked
Some interface labels showed raw keys instead of text
🚯 Removed
Space is no longer a second attack key while you control a body: it stops time instead