Land, Sea and Alliances
1.0.2
16 August 2026
🎁 Added
  • Land is claimed on foot: a village sends a party of five settlers, and the zone becomes its own only when they are standing in it
  • Seekers set out once every two years to look for new land, so borders no longer spread on their own
  • Water is claimed by ships: build docks, build a fleet, and the sea along your coast becomes yours
  • Territorial waters are drawn as full zone squares, so the border runs across the surf instead of ending at the beach
  • Building is real work: the village marks out a plot, a builder walks over with a spade and digs, and only then does the house go up
  • Settling parties: an empty zone is no longer dropped in silence, up to ten civilians move in and start building there
  • Troop ships carry a company: eight tiles long, two masts, gun decks, up to forty warriors landed on an enemy shore
  • Warships patrol home waters in wartime and hunt enemy sail, so a troop ship can be intercepted at sea
  • Naval combat: ships of warring kingdoms fight on contact and sink
  • Ships plan a route around the landmass instead of nosing into every cape
  • Armies march by flow field: one shared path for the whole force, around lakes and ridges, with water as the last resort
  • A third of the army stays home as a garrison instead of leaving the village bare
  • Armies rout as a body once a village loses more than 70% of the force it sent out, then walk home, heal for a year and muster again
  • Wounds heal: a fed man who is not fighting recovers in two months
  • Alliances mean something: attack an ally and you are at war with the defender
  • Sign and break alliances yourself from the VILLAGES bar
  • Allied kingdoms trade every month, surplus moves to whoever is short and gold moves back
  • A rebellion starts a war on the spot, with the old kingdom attacking
  • Wiki panel in place of the old INSPECT button: 26 articles in 7 sections on how the world actually works
  • Lone people forage, so a pair placed on an empty world can feed itself instead of starving out
  • Living children limit per species, five for humans, so an island no longer ends up with ten thousand people
  • Old age is a curve instead of a cliff: deaths spread over ages 60 to 72 rather than a whole generation dying in one year
  • The spawn brush alternates sex, and the first six of a species are placed as grown adults
  • Felled trees grow back on their own spot after 18 months, and berry bushes with them
  • Swimming sprite: head and shoulders above water, one arm stroking, foam around, no legs
  • Villages spread houses and farms across their whole land instead of packing into one corner
  • Plague deaths now count in the yearly death total
🧼 Improved
  • Frame time with 3300 creatures on screen: 55 ms down to 5 ms
  • Full tile detail on every map size, so people, plants and houses on Huge look exactly as they do on Small
  • Texture uploads merged into runs: 279 graphics calls per frame down to 81
  • Capture takes twice as long, and civilians now count as defenders, three of them per soldier
  • Founding land grant cut from 3x3 zones to 2x2, land beyond that has to be earned by population
  • Land is given up only after four years of failed settlement, so a loss always has a visible cause on the map
  • The pause menu hides while a side panel is open instead of lying on top of it
🪛 Fixed
  • Zones no longer vanish for no reason: ownership now runs through a single door with a monthly reconcile, and worlds already damaged by this repair themselves
  • Land of a fallen village no longer turns into a permanent hole in the map
  • A village that lost all of its land can take its home zone back
  • A village at war no longer gives up the land it is fighting for
  • Villages no longer give up land silently while the border law is switched off
  • Kingdom borders no longer creep over mountains and snow caps
  • Huge maps drew every creature at half detail, so people fell apart into loose blocks up close
  • The border square is painted over water as well, instead of being cut along the surf
  • Armies march on enemy land, not only on enemy villages
  • Small villages send their garrison to war
  • A marching army is no longer dragged home by the peacetime leash
  • Armies no longer freeze at the shoreline
  • After taking a zone the army moves on at once instead of camping for a month
  • Populated land no longer falls to a single passing raider
  • Swimmers are no longer dragged back to shore, and no longer starve at sea
  • Crowds spill along the shore instead of walking into the water and drowning in circles
  • Nobody sets out for a destination behind water they cannot swim
  • Everyday walks treat anything wider than a three tile ford as a wall
  • A crowd that is walking but not moving now separates instead of stacking into one column
  • Farms get built again, so a growing village stops starving with empty fields all around it
  • Seaside villages actually get docks
  • A kingdom with no villages left is no longer counted as at war
  • Ships are anchored by the hull, so they are no longer drawn standing on the beach
  • Creatures spawned inside a village's land join it instead of wandering off as loners
  • The top bar no longer breaks while the wiki panel is open
🚯 Removed
  • Automatic coastal claiming: the sea is taken by ships now
  • Automatic filling of gaps between owned zones: it handed out mountains and cliffs nobody could ever reach
  • The INSPECT button, replaced by the wiki
  • The chronicle in the pause menu, it is a card in the VILLAGES bar