- In-game chat (Enter) — messages pop instantly, linger 10 seconds, then fade
- 18 new products across four new aisles — Toys, Kitchen, Hardware & Appliances (basketballs, game consoles, power drills, toilets, fridges...)
- Pallet fixture — floor display for the big stuff: fridges, washing machines, BBQ grills, big screen TVs
- Wholesale market — case costs swing up to ±5% every day; the Order tab shows today's swing so you can buy the dips
- Storefront glow-up — tilted SUPERMARKET marquee with lamps, proper doorway signs, pendant-lit back rooms, and swinging staff doors on the break and storage rooms
- The store now sits on a real foundation with an entrance ramp
- Ctrl to crouch in first/third person
- Bus Route upgrade — bus riders add up to +45 shoppers on top of parking
- Skip the night (press N when closed) — staff recharge while time flies; waits until the last customer is rung up
- Global lifetime-profit leaderboard (Leaders tab)
- Loans reworked — borrow up to 50% of your net worth with a slider; 2–5% daily rate, fixed nightly payment, interest first then principal
- Shelf locks — aim at a shelf and press F to lock it to its product; unlocked shelves take anything once empty
- Player health — staff you attack fight back; get knocked out and you ragdoll, respawning out front 5 seconds later
- Robbers wear the Very Scary Terry Mask
- Expensive items are sought out less — price your luxuries knowing fewer people walk in wanting a $700 TV
- Thoughts got smarter: customers name what's missing ("No basketball?!") and the Thoughts panel keeps Today and Yesterday tabs
- The bat is trusted-staff-only — build or manage permission required to swing
- Reputation now heavily drives customer traffic
- Customers mostly want what you actually stock — fewer early-game complaints
- Robbers steal anything, priciest first, and never haggle
- Cashiers face the register, scan items, and finish the checkout line after close (paid)
- Staff drink their coffee then lounge around the break room and use couches
- Janitors and restockers split up instead of mobbing the same job
- Fly/build cam is much faster holding Shift
- Expanding the store no longer stretches the floor tiles giant
- New saves don't spawn you stuck in the floor
- Removed the mystery white bar at the front door and the white slab past the sidewalk
- BREAK ROOM sign no longer clips its last letter
- Glass is actually see-through, including published builds
- Your character wears your s&box avatar (no more spawning naked)
- Store menu is a fixed size and scrolls — no more giant stretched tabs
- Solid roof (only x-rays in build/free cam), no more ceiling light hitbox, no overlapping fixtures
- Customers no longer clip through walls or bounce off the doors
- Saves remember the time of day
- models preload
- The mop is now correctly called a broom
- I'm sure a lot please send reports to me on discord reo69 or join our discord at https://discord.gg/TXAjZ55ddn (VC-Gaming.com)