Meet the Truck

1.7.0
20 October 2026
93 changes in this update

Added

41 changes
  • Store levels, XP and a level display on the HUD.

  • XP from completed sales, with higher priced products earning more.

  • One tech point for each store level gained.

  • A tech tree for product licenses, carrying capacity, staff training, customer growth, security and expansion permits.

  • A separate cash upgrade tree for buildings, deliveries, checkout equipment, staff facilities, advertising and transport.

  • Upgrade prerequisites so some improvements require earlier purchases.

  • Product licenses that unlock more expensive merchandise.

  • Five case carrying by default, with upgrades to six, eight and ten.

  • The ability to carry different products together in one load.

  • Delivery trucks that bring purchased stock to the store.

  • A delivery yard with receiving storage, a packing table and delivery equipment.

  • A direct doorway between the delivery yard and storage.

  • A seated human delivery truck driver.

  • Optional bulk orders with packing, collection, deadlines and payment.

  • Restocker duties for unloading deliveries and packing bulk orders.

  • Daily events including heatwaves, concerts and supplier sales.

  • Daily reports showing sales, missed requests, empty shelves and delivery activity.

  • Product favorites that stay at the top of the order menu.

  • An Owner Desk for managing worker assignments and ordering policies.

  • Worker assignments by store area, category or individual product.

  • Shopping assistants who help customers make purchases and improve reputation after successful checkouts.

  • Automatic ordering based on stock targets, incoming deliveries and a configurable cash reserve.

  • Optional automatic pricing that follows wholesale changes and low storage stock.

  • Three challenge chapters that continue in your existing store.

  • Apples as an additional affordable product.

  • Auto Lights to purchase and place evenly spaced ceiling lights.

  • Auto Lights accounts for existing lights and rooms you build yourself.

  • Visible security camera coverage and placement previews.

  • A ceiling mounted dome camera with wider coverage and a higher price.

  • Actual finance line charts for revenue, spending and profit.

  • A Monday to Sunday calendar.

  • Individual weekly staff schedules, including overnight shifts and rest days.

  • Scheduled cleaning duties, including cleaning after closing.

  • Manual overtime paid at 1.5 times normal wages.

  • A closing policy that lets you choose between finishing checkout or sending customers home.

  • Staff mood and lasting fatigue.

  • Staff bonuses that improve mood and restore a small amount of energy.

  • Paid staff skill resets.

  • Cash upgrades for maximum daily opening hours of 16, 20 and 24 hours.

  • A notice explaining when an older store is no longer eligible for the leaderboard.

  • A 30 second recovery timer for stuck customer cars.

Improved

24 changes
  • Reworked the parking lot with larger spaces sized for the car models.

  • Reworked vehicle routes through the parking lot and surrounding roads.

  • Extended the road network so traffic can leave behind the neighborhood.

  • Reworked the exterior with house models, landscaping, street furniture, improved surfaces and atmospheric effects.

  • Adjusted house scale and neighborhood spacing.

  • Connected garage driveways directly to the main road.

  • Added paths between houses and sidewalks.

  • Improved sidewalk textures, road markings and crossing alignment.

  • Improved delivery truck turning, acceleration, braking and reversing.

  • Improved truck movement smoothing.

  • Improved NPC routing around shelves, registers, doors and staff rooms.

  • Improved restocker shelf approaches and recovery when a route becomes blocked.

  • Improved navigation updates after building or moving fixtures.

  • Improved shelf and register access warnings during placement.

  • Reworked the Order & Prices menu into clearer ordering, pricing and automatic ordering views.

  • Made product rows and ordering controls more compact.

  • Reworked the Deliveries & Tasks menu.

  • Reworked the Finance menu.

  • Reworked staff scheduling, wellbeing and skill menus.

  • Rebuilt staff progression with shared skills and separate role branches.

  • Raised staff progression to level 20, allowing every skill to be unlocked.

  • Updated the starting tutorial to explain truck deliveries, unloading, receiving and shelf stocking.

  • Shortened menu descriptions, tips and other lengthy text.

  • Improved save validation, backup recovery and inventory accounting.

Fixed

24 changes
  • Fixed several causes of staff getting stuck around storage and break rooms.

  • Fixed restockers abandoning carried stock when changing tasks or recovering from blocked routes.

  • Fixed stock handling when workers finish their shifts.

  • Fixed fridge model orientation.

  • Fixed ceiling lights and cameras placing away from where the mouse was aiming.

  • Fixed overlapping text and broken layouts in the Order & Prices menu.

  • Fixed the Finance tabs displaying the wrong selected state.

  • Fixed normal NPC movement using running animations.

  • Fixed faster game speeds switching walking NPCs into running animations.

  • Fixed the cashier standing too far from the register.

  • Added cashier hand movements tied to actual item scans.

  • Fixed delivery truck facing and lane positioning.

  • Fixed delivery tutorial guidance around unloading and receiving.

  • Fixed chat trapping the player until a message was sent.

  • Fixed mouse look and cursor capture conflicts.

  • Fixed mouse capture during gameplay in both windowed and fullscreen modes.

  • Fixed cars waiting because of vehicles elsewhere in the parking lot.

  • Fixed people beside or behind a car unnecessarily stopping it.

  • Fixed delivery trucks freezing customer traffic elsewhere on the map.

  • Fixed parking clearance checks preventing cars from finishing their parking maneuver.

  • Fixed late car arrivals creating new shoppers after closing.

  • Fixed closing handling so unpaid goods are returned when customers are sent home.

  • Fixed carried stock and goods in transit being lost or counted twice during save and load.

  • Fixed older stores regaining leaderboard eligibility after being saved into another slot.

Removed

4 changes
  • Removed the option to switch between humans and Terry.

  • Removed aisle and exit reservations that made cars wait unnecessarily.

  • Removed the older staff perk layout.

  • Removed the finance progress bars that stood in for proper charts.