Meet the thief

1.1.2
4 July 2026
27 changes in this update

Added

10 changes
  • Meet the Thief — the first masked thief to walk into your store freezes time for a quick lesson

  • 29 achievements — profit milestones, customer counts, crime, max upgrades, selling every product, and a few you'll unlock by accident

  • Walk-in customers — locals stroll the far sidewalk, cross at the zebra, shop, and carry their goods home in a bag

  • Living street — pedestrians on the sidewalk, pass-by traffic, and roads that turn the corner at both ends of the map

  • Cars now drive in on the actual road, pull into a bay, and leave out the opposite end of town

  • Real surfaces everywhere — marked asphalt roads, worn concrete parking lot, tiled sidewalks, brick perimeter fence, and actual grass

  • Death cam — get knocked out and you'll see your own crumpled body before waking up out front

  • Carrying a case now shows what's inside above your hotbar, and the Order menu shows product icons

  • Saves remember what your staff look like and what they're called

  • Starting funds raised to $2,500

Improved

10 changes
  • Thief traffic is its own thing now — security doesn't scare them off, but guards and with the help of cameras catch them

  • Leaderboard reworked to rank PEAK NET WORTH — building your store raises your rank instead of tanking it

  • NPCs path through doors like adults — no more grinding into walls or piling up in corners, and anyone truly stuck rescues themselves

  • Staff doors hang straight, mirror properly, and stop freaking out when you walk through them

  • Doorway signs are compact nameplates sitting right above the doors, frames aligned

  • Street lamps stand back from the kerb, trees only grow in grass, and the sidewalk clutter is gone

  • You can walk over small ledges and curbs without jumping

  • New hires arrive on the sidewalk out front instead of materializing in the floor

  • Staff menu is now M (works from gameplay), and Escape exits build/bulldoze mode

  • The pallet has a wood texture instead of rendering pure black

Fixed

6 changes
  • Waking up from a knockout no longer leaves you stuck in the pavement

  • A batted thief's car now leaves with them instead of hogging a parking bay

  • Cars no longer freeze mid-lot on the way to their bay

  • Roads, parking lot and sidewalks all meet flush — no more height steps or floating pavement edges

  • The foundation's raw edge is wrapped in a proper plinth

  • New game wipe is more dependable and reports exactly what it cleared

Known Issues

1 change
  • None known at this time besides some visual clipping. Contact me on discord reo69 or join VC-Gaming.com discord at https://discord.gg/TXAjZ55ddn