- Meet the Thief — the first masked thief to walk into your store freezes time for a quick lesson
- 29 achievements — profit milestones, customer counts, crime, max upgrades, selling every product, and a few you'll unlock by accident
- Walk-in customers — locals stroll the far sidewalk, cross at the zebra, shop, and carry their goods home in a bag
- Living street — pedestrians on the sidewalk, pass-by traffic, and roads that turn the corner at both ends of the map
- Cars now drive in on the actual road, pull into a bay, and leave out the opposite end of town
- Real surfaces everywhere — marked asphalt roads, worn concrete parking lot, tiled sidewalks, brick perimeter fence, and actual grass
- Death cam — get knocked out and you'll see your own crumpled body before waking up out front
- Carrying a case now shows what's inside above your hotbar, and the Order menu shows product icons
- Saves remember what your staff look like and what they're called
- Starting funds raised to $2,500
- Thief traffic is its own thing now — security doesn't scare them off, but guards and with the help of cameras catch them
- Leaderboard reworked to rank PEAK NET WORTH — building your store raises your rank instead of tanking it
- NPCs path through doors like adults — no more grinding into walls or piling up in corners, and anyone truly stuck rescues themselves
- Staff doors hang straight, mirror properly, and stop freaking out when you walk through them
- Doorway signs are compact nameplates sitting right above the doors, frames aligned
- Street lamps stand back from the kerb, trees only grow in grass, and the sidewalk clutter is gone
- You can walk over small ledges and curbs without jumping
- New hires arrive on the sidewalk out front instead of materializing in the floor
- Staff menu is now M (works from gameplay), and Escape exits build/bulldoze mode
- The pallet has a wood texture instead of rendering pure black
- Waking up from a knockout no longer leaves you stuck in the pavement
- A batted thief's car now leaves with them instead of hogging a parking bay
- Cars no longer freeze mid-lot on the way to their bay
- Roads, parking lot and sidewalks all meet flush — no more height steps or floating pavement edges
- The foundation's raw edge is wrapped in a proper plinth
- New game wipe is more dependable and reports exactly what it cleared
- None known at this time besides some visual clipping. Contact me on discord reo69 or join VC-Gaming.com discord at https://discord.gg/TXAjZ55ddn