Meet the Staff!
1.4.0
8 July 2026
🎁 Added
  • Staff now level up (1-10). They earn XP for actual work — scanning, restocking, mopping, catching thieves — plus a bit for time on the clock
  • Higher level staff work faster. A level 10 cashier tears through a queue
  • At levels 4, 7 and 10 they'll ask for a raise (+15%/hr). Grant it in the Staff menu, or ignore them for ten minutes and they quit on the spot
  • Raise requests pop up a notification with a sound. If you're in a menu it waits until you close it, and it gets out of the way if you open one
  • There's an auto-approve toggle in the Staff tab if you'd rather not deal with it. You still get a popup, it's just green and already handled
  • Perk trees — every level gives an upgrade point to spend, plus $500/$1,000/$1,500 per rank. Everyone gets Conditioning (slower energy drain) and Hustle (faster walking), and each role has its own third perk: Fast Hands for cashiers, Pallet Jack for restockers, Intimidating for guards, Wide Mop for janitors, Leadership for managers
  • You can rename your staff now. Their name and level float above their head, over the energy bar
  • The Staff menu shows level, XP, wage, and a grant button when someone's waiting on an answer
  • Everything saves with your store. Old saves just start everyone at level 1
🧼 Improved
  • 10 new products — energy drinks, beer, cheese, hot dogs, chocolate bars, donuts, crackers, ketchup, and lounge chairs + wardrobes for the pallets. The fridges and snack shelves aren't so empty anymore
  • Money shows cents now, so sales don't quietly round away their pennies
  • Added a search bar to the Order tab
  • Went over all the text in the game — menus and tips are shorter and read better
  • One cashier per register. The spare rests in the break room and covers the till when someone goes on break, quits, or when you build a new checkout
  • Cashiers grab the register closest to them, and a rested one will cut their break short if a till is sitting empty
  • Customers can't cut through the back rooms anymore — no more shoppers wandering around storage or leaving through the loading bay
  • Guards spread out on patrol instead of walking the same circle in a line, and idle janitors stop stacking on one tile
  • A bunch of pathing work — NPCs stop making little U-turns, don't walk into shelf corners, and don't follow broken routes into walls
  • Cashier scan speed actually shows at the register — items fly across the counter with a leveled cashier
  • Janitors mop faster as they level
🪛 Fixed
  • Cashiers no longer take their break standing at the register while still hogging it
  • NPCs getting stuck walking loops against a wall
  • Staff nametags clipping at the top and scrambling after a reload
  • Staff menu buttons squashing into vertical letter stacks