- Staff now level up (1-10). They earn XP for actual work — scanning, restocking, mopping, catching thieves — plus a bit for time on the clock
- Higher level staff work faster. A level 10 cashier tears through a queue
- At levels 4, 7 and 10 they'll ask for a raise (+15%/hr). Grant it in the Staff menu, or ignore them for ten minutes and they quit on the spot
- Raise requests pop up a notification with a sound. If you're in a menu it waits until you close it, and it gets out of the way if you open one
- There's an auto-approve toggle in the Staff tab if you'd rather not deal with it. You still get a popup, it's just green and already handled
- Perk trees — every level gives an upgrade point to spend, plus $500/$1,000/$1,500 per rank. Everyone gets Conditioning (slower energy drain) and Hustle (faster walking), and each role has its own third perk: Fast Hands for cashiers, Pallet Jack for restockers, Intimidating for guards, Wide Mop for janitors, Leadership for managers
- You can rename your staff now. Their name and level float above their head, over the energy bar
- The Staff menu shows level, XP, wage, and a grant button when someone's waiting on an answer
- Everything saves with your store. Old saves just start everyone at level 1
- 10 new products — energy drinks, beer, cheese, hot dogs, chocolate bars, donuts, crackers, ketchup, and lounge chairs + wardrobes for the pallets. The fridges and snack shelves aren't so empty anymore
- Money shows cents now, so sales don't quietly round away their pennies
- Added a search bar to the Order tab
- Went over all the text in the game — menus and tips are shorter and read better
- One cashier per register. The spare rests in the break room and covers the till when someone goes on break, quits, or when you build a new checkout
- Cashiers grab the register closest to them, and a rested one will cut their break short if a till is sitting empty
- Customers can't cut through the back rooms anymore — no more shoppers wandering around storage or leaving through the loading bay
- Guards spread out on patrol instead of walking the same circle in a line, and idle janitors stop stacking on one tile
- A bunch of pathing work — NPCs stop making little U-turns, don't walk into shelf corners, and don't follow broken routes into walls
- Cashier scan speed actually shows at the register — items fly across the counter with a leveled cashier
- Janitors mop faster as they level
- Cashiers no longer take their break standing at the register while still hogging it
- NPCs getting stuck walking loops against a wall
- Staff nametags clipping at the top and scrambling after a reload
- Staff menu buttons squashing into vertical letter stacks