Staff now level up (1-10). They earn XP for actual work — scanning, restocking, mopping, catching thieves — plus a bit for time on the clock
Higher level staff work faster. A level 10 cashier tears through a queue
At levels 4, 7 and 10 they'll ask for a raise (+15%/hr). Grant it in the Staff menu, or ignore them for ten minutes and they quit on the spot
Raise requests pop up a notification with a sound. If you're in a menu it waits until you close it, and it gets out of the way if you open one
There's an auto-approve toggle in the Staff tab if you'd rather not deal with it. You still get a popup, it's just green and already handled
Perk trees — every level gives an upgrade point to spend, plus $500/$1,000/$1,500 per rank. Everyone gets Conditioning (slower energy drain) and Hustle (faster walking), and each role has its own third perk: Fast Hands for cashiers, Pallet Jack for restockers, Intimidating for guards, Wide Mop for janitors, Leadership for managers
You can rename your staff now. Their name and level float above their head, over the energy bar
The Staff menu shows level, XP, wage, and a grant button when someone's waiting on an answer
Everything saves with your store. Old saves just start everyone at level 1
10 new products — energy drinks, beer, cheese, hot dogs, chocolate bars, donuts, crackers, ketchup, and lounge chairs + wardrobes for the pallets. The fridges and snack shelves aren't so empty anymore
Money shows cents now, so sales don't quietly round away their pennies
Added a search bar to the Order tab
Went over all the text in the game — menus and tips are shorter and read better
One cashier per register. The spare rests in the break room and covers the till when someone goes on break, quits, or when you build a new checkout
Cashiers grab the register closest to them, and a rested one will cut their break short if a till is sitting empty
Customers can't cut through the back rooms anymore — no more shoppers wandering around storage or leaving through the loading bay
Guards spread out on patrol instead of walking the same circle in a line, and idle janitors stop stacking on one tile
A bunch of pathing work — NPCs stop making little U-turns, don't walk into shelf corners, and don't follow broken routes into walls
Cashier scan speed actually shows at the register — items fly across the counter with a leveled cashier
Janitors mop faster as they level
Cashiers no longer take their break standing at the register while still hogging it
NPCs getting stuck walking loops against a wall
Staff nametags clipping at the top and scrambling after a reload
Staff menu buttons squashing into vertical letter stacks