using Sandbox.Sboku;
using System;
namespace Sandbox.AI.Default;
internal class IdleCombatState : StateBase, ICombatState
{
public IdleCombatState(SbokuBase bot) : base(bot)
{
}
public override void Think()
{
if (Target != null && SquaredDistanceToTarget <= MathF.Pow(Bot.MaxFightRange, 2))
{
Bot.SetCombatState<ShootState>();
}
}
public override void OnSet()
{
Bot.IsShooting = false;
}
}