Code/Shared/ISbokuBot.cs
using Sandbox.AI.Default;
using Sandbox.Sboku;
using Sandbox.Sboku.Shared;
using System.Collections.Generic;
namespace Sandbox.Shared;
public interface ISbokuBot
{
CharacterController Character { get; set; }
Vector3 EyePos { get; }
Vector3 HeightToAimAt { get; }
bool IsNavigating { get; }
bool IsOffline { get; set; }
bool IsReloading { get; set; }
bool IsShooting { get; set; }
int MaxFightRange { get; set; }
int MinFightRange { get; set; }
int SearchRange { get; set; }
SbokuSettings Settings { get; }
ISbokuTarget Target { get; set; }
ISbokuWeapon Weapon { get; }
bool IsActiveActionState<T>() where T : IActionState;
bool IsActiveCombatState<T>() where T : ICombatState;
void MoveTo(List<Vector3> path);
void MoveTo(Vector3 targetPosition);
void SetActionState<T>() where T : IActionState;
void SetCombatState<T>() where T : ICombatState;
void StopNavigating();
}