As mentioned in the previous update, we continue to actively support Megashot, release updates, and provide rewards to players. Daily quests are now working properly for ALL players. If you were waiting for the fix, feel free to hop in and check out everything we’ve added over the past week. Don’t forget to turn on sound in the game settings. If you had issues with your streak due to the recent problems, feel free to message me — I’ll restore it for you.
New mob — Skeleton Mage with homing projectiles
New drop model from the third boss — Dark Matter instead of a white box
New ESC menu logo
Added more city details
Improved see-through visuals of the hangar
Increased hangar wall thickness
Updated fireball textures (no longer look like oranges and lemons)
Reworked mob spawns — now more spread out and hidden across the map
Added pants and boots to the second boss
Reworked the gas mask shooter — now a completely new mob
Slight improvements to the red demon
Reworked most icons — not final, reduced AI usage based on feedback
Fixed climbing onto the hangar door
Fixed invisible walls
Fixed smoke and sparks on the burning building
Disabled destruction of map objects