As promised in the previous update, we’re starting to gradually introduce new mechanics while continuing to actively support and improve Megashot.
⚙️ Mobs Balance Update
266400
19 May 2026
🎁 Added
Headshots now deal x2 damage
Added inventory descriptions for all weapons, food, medkits, and relics
Added 15 red explosive barrels around the map — they can be moved and exploded, single-use only
Added ragdolls for mobs — enemies now fall to the ground after death and disappear after 5 seconds
Added levitation effects and bottom glow for all dropped items
Added blood effects when hitting enemies
Robot Boss now sparks instead of bleeding
Skeletons still bleed because apparently they’re rich in bone marrow inside
🧼 Improved
Increased item pickup magnet radius
Major balance rework:
— adjusted mob HP
— adjusted M4A1 and shotgun damage
— adjusted Skeleton Mage damage and attack speed
— adjusted projectile damage for Demon and all bosses
— adjusted HP for the 3rd boss
— reworked mob HP and damage scaling by levels
— adjusted the “Black Matter” relic
Reworked early-game enemy progression:
1 LVL — Zombie, Skeleton
3 LVL — + Demon
4 LVL — + Clown Shooter
5 LVL — + Robot (Boss)
10 LVL — + Skeleton Mage
13 LVL — + Empty Harvest (Boss)
20 LVL — + Void Prophet (Boss)
🪛 Fixed
Fixed inventory description clipping
Fixed upgrade card description clipping
Fixed balance display in the purchase menu
Fixed an issue where players could fall under the map after leaving the main map or dying before returning to the hub
Performed minor game optimization
🚯 Removed
Removed checkmarks above ammo dropped from enemies
⚠️ Known Issues
‼️ If any of our players are experienced with optimization in s&box, we’d appreciate any advice in DMs.
At the moment, the game runs at around 80 FPS for us on a mid-range PC, so some issues are difficult for us to reproduce ourselves. We’ll continue focusing on optimization and gradually improving performance in future updates.