s&
About
The Project
infoAbout s&box mapRoadmap monitoringMetricsEngine startup and usage numbers
Updates
newspaperLatest News published_with_changesChangesRelease-by-release changelog
Games
Browse Games Discover Games
gamejamslive now

Game Jam III

Ends Fri 25 Sep
ThemeOne More Round

The jam is running. Build something, or play the entries.

£50,000
prizepool
View the jam
Workshop
Playable
sports_esportsGamesStandalone games and gamemodes
Assets
landscapeMaps view_in_arModels textureMaterials apparelClothing
appsEverythingEvery asset type in one list
Forum
Learn
Documentation
rocket_launchGetting Started docsDocumentation apiAPI Reference
Resources
schoolTutorials manage_searchCode Search
inputLog in with Steam
Megashot
Released
●1
Megashot is a brutal survival shooter where you fight mutants to reclaim an abandoned, experiment-ravaged Earth.
by @sboxnews game
updated one month ago
1.2GB
thumb_up_alt542 thumb_down_alt852 favorite834 library_books0
homeDetailsnewspaperNewshistoryChangesforumForumreviewsReview308query_statsMetrics
leaderboardPlayer Counts
Megashot
News
⚙️ Mobs Update
19 May 2026

⚙️ Mobs Update

As promised in the previous update, we’re starting to gradually introduce new mechanics while continuing to actively support and improve Megashot.

Vavon
Vavon
chat_bubble 0 visibility 114

⚙️ Mobs Balance Update

266400
19 May 2026
33 changes in this update
add

Added

8 changes
  • Headshots now deal x2 damage

  • Added inventory descriptions for all weapons, food, medkits, and relics

  • Added 15 red explosive barrels around the map — they can be moved and exploded, single-use only

  • Added ragdolls for mobs — enemies now fall to the ground after death and disappear after 5 seconds

  • Added levitation effects and bottom glow for all dropped items

  • Added blood effects when hitting enemies

  • Robot Boss now sparks instead of bleeding

  • Skeletons still bleed because apparently they’re rich in bone marrow inside

north_east

Improved

17 changes
  • Increased item pickup magnet radius

  • Major balance rework:

  • — adjusted mob HP

  • — adjusted M4A1 and shotgun damage

  • — adjusted Skeleton Mage damage and attack speed

  • — adjusted projectile damage for Demon and all bosses

  • — adjusted HP for the 3rd boss

  • — reworked mob HP and damage scaling by levels

  • — adjusted the “Black Matter” relic

  • Reworked early-game enemy progression:

  • 1 LVL — Zombie, Skeleton

  • 3 LVL — + Demon

  • 4 LVL — + Clown Shooter

  • 5 LVL — + Robot (Boss)

  • 10 LVL — + Skeleton Mage

  • 13 LVL — + Empty Harvest (Boss)

  • 20 LVL — + Void Prophet (Boss)

check

Fixed

5 changes
  • Fixed inventory description clipping

  • Fixed upgrade card description clipping

  • Fixed balance display in the purchase menu

  • Fixed an issue where players could fall under the map after leaving the main map or dying before returning to the hub

  • Performed minor game optimization

remove

Removed

1 change
  • Removed checkmarks above ammo dropped from enemies

priority_high

Known Issues

2 changes
  • ‼️ If any of our players are experienced with optimization in s&box, we’d appreciate any advice in DMs.

  • At the moment, the game runs at around 80 FPS for us on a mid-range PC, so some issues are difficult for us to reproduce ourselves. We’ll continue focusing on optimization and gradually improving performance in future updates.

arrow_back_ios1arrow_forward_ios
4 months ago
edited 4 months ago#1
Vavon
Member
JoinedFeb 2026 Posts19 Score3,744
The Major Update #4 - https://sbox.game/sboxnews/megashot/news/the-major-update-4-efad775e
arrow_back_ios1arrow_forward_ios
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
Facepunch
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter