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Megashot
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Megashot
News
⚙️ Event System Update
⚙️ Event System Update
calendar_today 5/27/2026 people Vavon chat_bubble 0 visibility 42

Introduction

By 
Vavon
As usual, this weekly update fixes some of the issues and requests you’ve been reporting, while also introducing completely new mechanics that should make the gameplay much more interesting. 

 For players actively trying to earn skins through s&box activity rewards, we’ve also added 20 new achievements tied to the new events system.

Preview

By 
Vavon
⚙️ Event System Update
271358
27 May 2026
🎁 Added
  • Added a random event system — after Level 3, special events can begin during matches and temporarily change gameplay until completed
  • 1️⃣ Swarm — the map starts rapidly filling with mutated rats
  • 2️⃣ Blackout — all lights on the map shut down, and players must restore power using generators
  • 3️⃣ Blood Wave — enemy count and spawn speed are massively increased
  • 4️⃣ Enhanced Mutants — newly spawned enemies become larger and tankier than usual
  • 5️⃣ Infection — some enemies can revive after death and continue attacking
  • 6️⃣ Shieldbearers — heavy infected soldiers with shields start spawning, completely blocking frontal damage
  • 7️⃣ Nest — infected flesh nests emerge from underground and continuously spawn mutated rats
  • 8️⃣ Radio Interference — the HUD starts malfunctioning, temporarily hiding HP, money, and crosshair information
  • 9️⃣ Mutation — newly spawned enemies receive random stat buffs
  • 🔟 Silent Hill — the map becomes covered in thick fog, making enemies visible only at close range
  • Added 20 new achievements related to the event system
  • Added 3 new hostile creatures:
  • — Mutated Rats
  • — Shieldbearers
  • — Flesh Nest
  • Level-up cards can now be selected using keys 1, 2, and 3
🧼 Improved
  • Turrets no longer disappear when taking heavy fire
  • Main crosshair now hides while aiming with weapon sights
  • Slightly reduced zombie and skeleton speed during early levels
  • Increased Demon HP
  • Added slight randomization to mob sizes
  • Reworked map lighting — environments now feel more volumetric
  • Updated the HELP tab:
  • — added information about new events
  • — added information about new enemies
  • Reworked Steam ID chat/event message visuals to match the current HUD style
🪛 Fixed
  • Fixed inconsistent blood effects between different weapons
  • Fixed an issue where HP bonuses from relics and level-up cards only updated after healing or taking damage
  • Reduced the cooldown for level-up card selection
  • Fixed floating grass in some areas
  • Fixed a bug where player damage could increase automatically with levels even without selecting upgrade cards
  • Added other small map fixes and improvements
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Feb 2026 16 posts
Vavon 11 Days Ago edited 11 Days Ago
#1
The Major Update #5 - https://sbox.game/sboxnews/megashot/news/the-major-update-5-15aec9eb
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