As usual, this weekly update fixes some of the issues and requests you’ve been reporting, while also introducing completely new mechanics that should make the gameplay much more interesting. For players actively trying to earn skins through s&box activity rewards, we’ve also added 20 new achievements tied to the new events system.
Added a random event system — after Level 3, special events can begin during matches and temporarily change gameplay until completed
1️⃣ Swarm — the map starts rapidly filling with mutated rats
2️⃣ Blackout — all lights on the map shut down, and players must restore power using generators
3️⃣ Blood Wave — enemy count and spawn speed are massively increased
4️⃣ Enhanced Mutants — newly spawned enemies become larger and tankier than usual
5️⃣ Infection — some enemies can revive after death and continue attacking
6️⃣ Shieldbearers — heavy infected soldiers with shields start spawning, completely blocking frontal damage
7️⃣ Nest — infected flesh nests emerge from underground and continuously spawn mutated rats
8️⃣ Radio Interference — the HUD starts malfunctioning, temporarily hiding HP, money, and crosshair information
9️⃣ Mutation — newly spawned enemies receive random stat buffs
🔟 Silent Hill — the map becomes covered in thick fog, making enemies visible only at close range
Added 20 new achievements related to the event system
Added 3 new hostile creatures:
— Mutated Rats
— Shieldbearers
— Flesh Nest
Level-up cards can now be selected using keys 1, 2, and 3
Turrets no longer disappear when taking heavy fire
Main crosshair now hides while aiming with weapon sights
Slightly reduced zombie and skeleton speed during early levels
Increased Demon HP
Added slight randomization to mob sizes
Reworked map lighting — environments now feel more volumetric
Updated the HELP tab:
— added information about new events
— added information about new enemies
Reworked Steam ID chat/event message visuals to match the current HUD style
Fixed inconsistent blood effects between different weapons
Fixed an issue where HP bonuses from relics and level-up cards only updated after healing or taking damage
Reduced the cooldown for level-up card selection
Fixed floating grass in some areas
Fixed a bug where player damage could increase automatically with levels even without selecting upgrade cards
Added other small map fixes and improvements