You are a prospector. The work is simple and it never stops being satisfying: sink your shovel into the dirt, carry it to the water, and sift until the silt falls away and something bright stays behind.
There is no combat here, and nothing chasing you. Goldrush is a persistent world you share with other prospectors, where the only pressure is the one you set yourself.
Dig. Fill your pan with paydirt. What ground you can break depends on the shovel you carry.
Sift. Wade into the river and work the pan. One pass reveals everything it held at once.
Sell. Carry your haul back to the village. Weight is the tension: a full bag is a long walk.
Equip. Spend what you earned. Then go somewhere the ground pays better.
127 finds. 56 ores and 68 gems, from common rubble to 18 legendary pieces that most prospectors will never hold. Every one has a name, a weight, and a place it comes from.
Your journal fills itself as you go. Nothing to hand in, nothing to deposit: finding a thing once is enough to record it forever. Seven regions, each with its own ground, its own light and its own music. The quiet riverbank where everyone starts. The wilder banks upstream. The beach, the whispering bamboo, the echoing cave. Steam vents and a burning maw for those who get that far.
Standing stones carry you between them, once you have found them on foot. 44 tools to earn : 17 shovels, 17 pans, 10 bags. Not upgrade levels: each one is a named object with its own look and its own reason to want it. 25 artefacts to forge. Bring raw ore to the anvil and work the hammer yourself. What comes out depends on what you fed it and how well you struck.
53 quests from villagers with names, trades and opinions. They ask for what they actually need, and they remember. Shared servers, persistent progress, voice chat. Show someone your best find, or point them at the bank you just