Code/Components/PostProcessing/CCSVideoScope.cs
using Sandbox;
using System;
/// <summary>
/// Displays the current scene as a RGB+Luma waveform
/// </summary>
[Title( "Video Waveform Overlay" )]
[Category( "Post Processing" )]
[Icon( "equalizer" )]
public sealed class CCSVideoScope : Component, Component.ExecuteInEditor
{//these are properties for universal thing mover
/// <summary>
/// Opacity of the overlay.
/// </summary>
[Property, Title("Opacity"),Range( 0.00f, 1.0f, 0, true)]
public float fOpacity { get; set; } = 0.9f;
/// <summary>
/// Horizontal position offset.
/// </summary>
[Property, Title("Horizontal Position"),Range( -1.0f, 1.0f, 0, true)]
public float xPos { get; set; } = 0.345f;
/// <summary>
/// Vertical Position offset.
/// </summary>
[Property, Title("Vertical Position"),Range( -1.0f, 1.0f, 0, true)]
public float yPos { get; set; } = -0.345f;
/// <summary>
/// Horizontal Scale of the overlay.
/// </summary>
[Property, Title("Horizontal Scale"),Range( 0.01f, 1.0f, 0, true)]
public float xScale { get; set; } = 0.33f;
/// <summary>
/// Vertical Scale of the overlay.
/// </summary>
[Property, Title("Vertical Scale"),Range( 0.01f, 1.0f, 0, true)]
public float yScale { get; set; } = 0.33f;
IDisposable renderHook;
// protected override void OnUpdate()
// {
//
// }
protected override void OnEnabled()
{
renderHook?.Dispose();
var cc = Components.Get<CameraComponent>( true );
//this one Should PROBABLY be set to a high pri because as of right now it is effected by CC + letterbox, etc
renderHook = cc.AddHookBeforeOverlay( "CCSVideoScope", 1000, RenderEffect );
}
protected override void OnDisabled()
{
renderHook?.Dispose();
renderHook = null;
}
RenderAttributes attributes = new RenderAttributes();
public void RenderEffect( SceneCamera camera )
{
if ( !camera.EnablePostProcessing )
return;
Graphics.GrabFrameTexture( "ColorBuffer", attributes );
Graphics.Blit( Material.Load( "materials/postprocess/ccs_videoscope.vmat" ), attributes );
//thingmover attributes//
attributes.Set( "xPos", xPos );
attributes.Set( "xScale", xScale );
attributes.Set( "yPos", yPos );
attributes.Set( "yScale", yScale );
attributes.Set( "fOpacity", fOpacity );
Graphics.GrabFrameTexture( "ThingBuffer", attributes );
Graphics.Blit( Material.Load( "materials/postprocess/ccs_thingmover.vmat" ), attributes );
}
}