Nyra - Added as a playable character.
Hero panel - Added clearly readable attributes, a detailed panel opening on the left, and a circular level indicator with XP progress and details.
Items - Added an item bag showing the total collected this run. Hover or click to inspect item stacks in a compact panel on the right.
Maps - Discovered merchants and guardian camps now appear as colored diamonds on the minimap and full map.
Guardian camps - Added two more camps across the island, bringing the total to five.
Merchants - Added a fifth traveling item merchant north of the pond.
All heroes - Now start with 0.2 HP/s regeneration and a 5% critical hit chance; item bonuses stack on top.
Hero panel - Rebuilt the HUD as a compact bronze panel joined to the bottom of the screen, without a portrait. Health, energy shield and Ash Shield have rounded animated bars, centered values and recovery rates; unused shield rows disappear.
Abilities - Added dedicated RMB icons and visible cooldowns beside dodge, with artwork filling each slot.
Forest Onslaught - Replaced the large framed announcement with compact text.
Combat cursor - Made the aiming ring thicker with a stronger outline.
Player marker - Changed the player marker to bright blue with a light outline on all maps.
Interaction hints - Replaced Reaper and traveling merchant nameplates with gently bobbing exclamation marks above their heads, with an E prompt when in reach.
Merchants - Traveling item merchants now leave after a purchase and disappear from both maps until the next run.
Enemy pursuit - Orks and Black Reapers now need to fall farther behind before returning around the screen, reducing sudden surrounds after a short retreat. Living enemies keep their remaining health.
Black Reapers - Reduced health and flight speed by a further 10%. Killed Reapers continue to be replaced to maintain their separate 100-enemy limit.
Early combat - Reduced ork and Shrubtooth health with smooth growth. Spearmen now join from 1:00, Shamans from 2:30 and Berserkers from 4:00. Reinforcements ramp up gradually to a base interval of 0.8 seconds.
Experience - Increased the base circular pickup radius from 65 to 150; pickup bonuses scale the larger radius.
Experience rewards - Ordinary enemies now grant 2 XP, Shamans 3 and Berserkers 4. Elites grant double XP and mini-bosses grant 20.
Chests - The first five paid chests cost 30, 45, 60, 75 and 90 gold. Prices rise more steeply from the sixth: 150, 225, 315, 420, 540 and upward. Free reward chests do not raise the price.
Crowds - Reduced scene overhead for enemies and their shadows while preserving movement and spacing.
Busy battles - Reduced the rendering and processing cost of projectiles, combat effects, grass animation, damage numbers, target selection and projectile collisions.
Experience crystals - Improved performance when thousands of crystals accumulate, preserving their appearance, XP rewards and magnet pickup.
Gold - Reduced rendering overhead for dropped coins and their sparkles.
Russian localization - Translated Reaper contract names, terms, prompts and confirmation text.
Pause menu - Centered the run and tome headings and cleaned up the side borders.
Contract cards - Removed visible bands from the card backgrounds.
Bao - Fixed visible staff hits sometimes missing enemies at the edge of the attack.
Kael - Fixed sword contacts missing at the blade edge or when enemies entered during the active swing.
Kael spin - The damage area now follows the visible trail when attack size increases. Dropped Experience Magnets remain visible above the spinning attack.
Island traversal - Reduced terrain-loading stutters while moving across the island and the animation-loading hitch when the horde begins at 10:00.