Gameplay Update

27 September 2026
Areas
27 changes in this update

Added

7 changes
Audio
  • Bao - Added soft damage sounds with three variations for both forms.

UI
  • Chests - Added a BAN option with four uses per run. Discard a reward to prevent that item from appearing in chests again for the rest of the run; the button shows uses remaining.

  • Cursors - Added a round combat reticle and a separate thorn-shaped pointer for menus, shops and reward screens.

  • Bao - Added a visible Ash Shield bar in Fury form, including support for showing Ash Shield and energy shield together.

Combat
  • Controls - Mouse aiming is now the default for new and returning players. Movement aiming remains available in Settings > Controls, and later manual choices are saved. Heroes stop during basic attacks.

Encounters
  • Reaper - Added a merchant offering one contract per run: trade health or movement speed for Luck, damage or attack speed.

Enemies
  • Black Reapers - After 10:00, 100 fast flying Reapers join the normal waves. Fallen Reapers are replaced, and their health and damage scale with the horde.

Improved

13 changes
Audio
  • Bao - Grouped closely spaced damage sounds to keep them clear during crowded fights.

UI
  • Chest rewards - Made the pickup icon more compact and placed it directly above the hero with a clear gap.

  • Leaderboard - Rankings now use your best single-run kill count for the selected period instead of total kills across all runs.

Combat
  • Horde - Enemies grow tougher after 10:00, gaining 40% health and 12% damage per minute through gradual, compounding growth.

  • Tomes - Count upgrades now grant +1 at Rare, +2 at Epic and +3 at Legendary for meteors, icicles, lightning orbs, bubbles and plants. Repeated upgrades stack.

  • Kael - Moves 50% faster while spinning and can dodge out of a spin. Holding RMB now resumes the spin immediately after the dodge, without another wind-up.

  • Bao, Rowan and Kael - Melee attacks in Mouse mode now follow the cursor precisely, including angles between the eight character poses.

Enemies
  • Shamans - Replaced the bright fireball with a smaller Firebolt, softer colors and a shorter trail.

  • Black Reapers - Reduced health and damage by 20% and increased spacing between them. Every defeated Reaper is replaced by a fresh one, maintaining a separate limit of 100 living Reapers.

  • Horde - Orks and Black Reapers left offscreen return from different sides, keeping their remaining health. Return points are spaced apart to reduce clumping.

Characters
  • Bao - Temporarily available to all players without an unlock requirement.

World
  • Green Island - Reduced the island's width and height by 14.5%, keeping all 27 chests and reachable landmarks.

  • Green Island - From 10:00 to 10:20, the island gradually shifts into cold dusk, with muted grass, deeper cloud shadows and drifting ground mist.

Fixed

7 changes
UI
  • Chests - Pulling the lever fully down now starts opening immediately, without a second click.

  • Chests - The reel now starts from the items already visible instead of replacing them.

  • Main menu - Fixed Bao appearing off-center inside the character preview frame.

  • Level ups - No longer open an empty upgrade window when all available choices are exhausted or banned.

Combat
  • Rowan - Attack size upgrades now enlarge his sword and slash effects to match their increased reach in all eight directions.

  • Projectiles - Icicles and seeds fly farther. Water bubbles continue flying when their target dies instead of disappearing mid-flight.

Enemies
  • Horde - All ork types now change colors after 10:00, including enemies already on the field. Revealed Shrubtooths also change color.