🌴 Minor update 0.0.1

0.0.1
5 August 2026
32 changes in this update

Added

2 changes
  • 📺 Public boards around the city now show the server's richest players and their cash.

  • ⛏️ Collectible resource pieces use thin opaque tier outlines that disappear while flying into players.

Improved

2 changes
  • 📊 Average FPS increased by 5% following map shadows optimizations.

  • 🚗 Front wheels angle apart correctly through tight turns instead of staying parallel.

Fixed

28 changes
  • 🚗 Cars settle after bumps and landings instead of floating on their suspension.

  • 🚗 Cars sit on the road instead of sinking part-way into it.

  • 🚗 Other players' cars follow their driver's real steering and throttle.

  • 🚗 Cars climb ramps without false impacts, floating on one axle, or wheels sinking through the surface.

  • 🕺 You step straight up curbs and low ledges instead of catching on them.

  • 🧍 Pedestrians cross curbs without grinding to a halt against them.

  • 🌆 Building and prop shadows across the city no longer cost frame rate you cannot see.

  • 🥊 Punched-out players are thrown clear of the fight instead of twisting on the spot.

  • 🛹 Crashing into a wall pushes you off it, and a glancing hit scrapes you along it.

  • 🚗 Car hits and hard landings knock you over as one body, in the direction you were hit.

  • 🧍 Pedestrians who knock you out leave you on the street, not standing in mid-air above them.

  • 🥊 Being knocked down at a run leaves you on the ground instead of drifting upward.

  • 🏠 House doors open from anywhere in the doorway, not only pressed right against them.

  • 🏠 A house door you opened can be closed again from where you are standing.

  • 🏠 Upgraded houses keep their doors and chest usable for their owner.

  • 🏠 Houses with no owner let any player open their doors.

  • ⛏️ Resource pieces that reach your overhead pickup stay claimed while you keep moving.

  • 🕺 Your crouch jump animation now matches how fast the lunge actually carries you.

  • 🕺 The crouch jump rides over kerbs and low ledges instead of stopping dead on them.

  • 🕺 Other players see your crouch jump at the speed you are really moving.

  • ⛏️ Minable resources now sit on surfaces you can reach, never inside walls or under floors.

  • 🕺 Low ceilings and chest-height obstacles now stop you instead of letting you walk through them.

  • 🧍 Pedestrians walk around obstacles their body would actually hit rather than clipping into them.

  • 🧍 Pedestrians only appear where their body actually fits.

  • 🚗 Cars settle onto ramps and slopes more smoothly.

  • 🚗 Cars corner more predictably, and losing grip slides you wide instead of spinning the car.

  • 🚗 Cars handle the same way at every speed.

  • 🚗 Lifting off the throttle slows you harder in low gears, like engine braking.