The Core Systems are in place, but there's a ton of Polishing Needed.
New Icons for the Small Guide & Intro Guide Cards (These Icons were provided by game-icons.net under the CC by 3.0 License)
New Guide Cards for Specific Maps & Levels (These also use the new Icons now as well)
A couple more Sharks in Pirate Sweeper
Code Optimization
User Interface & Design
Network Syncs
Increased the speed of the shark's attack, and added out of bounds killing volumes
The Intro Guide Cards
Ragdoll Physics and Player Collisions bounce all over when Players jump into each-other (Facepunch did a Update to Fix This Issue)
Items aren't spawning in Facility Sweep
In Facility Sweep, players can get to the lower part of the Platform and camp the area and dodge bullets infinitely.
Players(Non-Host) can't see the Cannon Ball Shadows
Cannons are Firing at players who are already Eliminated
When players are being eliminated and falling off non water surfaces it's saying "XYZ is going for a swim"
The Sweeper at the end of the round will sometimes keep it's last round speed, causing it to be really fast at the start of the next round.
In Pirate Sweeper, you can swim and fall out of the map!
The sharks will ignore players if they keep spam jumping in the water.
Old UI/UX Trash Systems
Un-used Game Mangers (Old Network Managers)
Removed Unused and Useless Network Helpers on a lot of Objects
On some occurrences, when the map goes to Switch Scenes, the game will stall out and not load the Scene. Needs more Testing / Needs to happen again for confirmation
The Camera Collision will be zoomed in and affected by other Players causing Zoom-ins & Zoom-outs when you collide with someone else.
There are multiple get out of the playable area Jump spots in Grass Sweep & Facility Sweep.
Music is no longer playing on the first-round / first-scene load.
Chat History is getting wiped after a new map is Loaded
The Boat Swaying is causing Ragdolls to get stuck in like a "Flying" animation state when the Boat is tipped on a certain side.
The Island on Pirate Sweeper has no collision
The Ghost Ships have no collision on them