- New Lava Material for the Grass Sweep Map! This Lava Material has a swush animation effect on it and is more base colored color to fit with the game's aesthetic.
- The Round Delay Timer has been reduced to 10 seconds since one of the major feedbacks from players has been the Round Delay has been too long for Rounds to start.
- Game File size has been reduced from 210mb to 176mb! This is huge as the game was over the 200mb for some players, this will improve more and more when I remove unused assets and reduce LOD & Texture details on small or large objects.
- Sweeper Bar sizes on Grass & Snow Sweep are smaller and should be easier to jump over as well!
- Major Network lag FPS issues since some of the Grass and Plants in the level were Networked and causing Network FPS Lag throughout the game.
- Unnecessary Sprites, Materials, and stuff that wasn't being used in the game.
- Unused UI Functions such as the old Vote Skip menu, old Escape menu
- I removed the Old Lava and Ice Texture, as they took up about 30mb total with just their texture sizes
- There's some reason still some ERROR issues appearing for the game with new cosmetics being released and players spawn with them with ERRORs for that piece of clothing.
- The Hitbox's get really unsync'd due to latency issues with the Host making Hitbox and collisions inconsistent because of latency / lag issues.
- The New Main Menu
- The New Escape Menu
- New Models for the Throwing Dagger & Knockbomb
- The Thumbnail Drawing Video to the Credits Menu
- New Resource Files to avoid any more missing asset ERRORs
- 2 New Achievements
- The Voting Maps UI
- Network Sync Issues to improve FPS Performance for Players
- The MusicManager received some updates and increase in performance
- I made the Sweeper Bar on Snow & Grass Sweep smaller, since players we're having difficulty jumping over the bar due to its size.
- The 17% Error Report that S&Box kept yelling at me for... No ERRORS NOW!!!
- Invalid Asset Removals!
- Useless Network Manager Items
- S&Box's Base Escape Menu
- Music isn't playing on the first time a scene loads for players
- There are some insanely parkour trickery spots that people can still get to and get outside the map.
- Network FPS Issues (Keep reporting these to me!!! I love getting these fixed and they need to be fixed)
- People are still loading in and having ERRORS on other players because of new and added cosmetics in the game. I'm looking for answers on this and I'm constantly looking to get this fixed. Keep reporting me logs of what items and models, and hopefully someone from the S&Box Discord can help!
- New UI/UX elements!
- I added more How-To-Play cards in the main game!
- Added a UI Element for Hosts of Lobbies on how to start the game!
- Added Lava to Grass Sweep
- Added a Frozen Lake in Snow Sweep
- Added S&Box's Default Chat System! (Thank you Facepunch)
- UI/UX Elements in the Game Visually
- Level Design for all the Maps
- The Sharks & Pirate Sweep for balancing
- The Scoreboard now supports Animated Avatars!
- In Facility Sweep, you could avoid the turrets completely by sliding down and falling on the edge of the platform. This has been adjusted so that players can't take advantage of hiding from the turret mechanic completely.
- Fixed a ton of Hidden and crazy jump spots players have found in a lot of my maps and sent me messages and screenshots about.
- Unwanted UI/UX Guide Cards to the How-To-Play Guide.
- Removed My Old Chat Network UI/UX.
- Removed Trash and ugly UI/UX that wasn't needed or was not appealing at all.
- There's a FPS issue when the rounds are going later into the game. This happens when someone dies and Ragdolls and there is an insane FPS Drop from it. This looks like Physics are being stored in the Background from Past Ragdolls that happened in the game. I will look into this and see what I can adjust!
- There's still some out of the map jump spots and strategies...Keep sending me screenshots and videos, I will find them and fix them (unless it's cool)
- New Icons for the Small Guide & Intro Guide Cards (These Icons were provided by game-icons.net under the CC by 3.0 License)
- New Guide Cards for Specific Maps & Levels (These also use the new Icons now as well)
- A couple more Sharks in Pirate Sweeper
- Code Optimization
- User Interface & Design
- Network Syncs
- Increased the speed of the shark's attack, and added out of bounds killing volumes
- The Intro Guide Cards
- Ragdoll Physics and Player Collisions bounce all over when Players jump into each-other (Facepunch did a Update to Fix This Issue)
- Items aren't spawning in Facility Sweep
- In Facility Sweep, players can get to the lower part of the Platform and camp the area and dodge bullets infinitely.
- Players(Non-Host) can't see the Cannon Ball Shadows
- Cannons are Firing at players who are already Eliminated
- When players are being eliminated and falling off non water surfaces it's saying "XYZ is going for a swim"
- The Sweeper at the end of the round will sometimes keep it's last round speed, causing it to be really fast at the start of the next round.
- In Pirate Sweeper, you can swim and fall out of the map!
- The sharks will ignore players if they keep spam jumping in the water.
- Old UI/UX Trash Systems
- Un-used Game Mangers (Old Network Managers)
- Removed Unused and Useless Network Helpers on a lot of Objects
- On some occurrences, when the map goes to Switch Scenes, the game will stall out and not load the Scene. Needs more Testing / Needs to happen again for confirmation
- The Camera Collision will be zoomed in and affected by other Players causing Zoom-ins & Zoom-outs when you collide with someone else.
- There are multiple get out of the playable area Jump spots in Grass Sweep & Facility Sweep.
- Music is no longer playing on the first-round / first-scene load.
- Chat History is getting wiped after a new map is Loaded
- The Boat Swaying is causing Ragdolls to get stuck in like a "Flying" animation state when the Boat is tipped on a certain side.
- The Island on Pirate Sweeper has no collision
- The Ghost Ships have no collision on them
- The Newest and Latest Map, Pirate Sweep!!!
- Added Sharks
- Added Water from the Water Tool (A Huge Credit to K3rhos for his Water Tool Package)
- Added Pirate Sweep to the Map Voting System
- Network Sync Optimization
- Code Optimization to help stabilize Player Performance
- Improved functions to use OnFixedUpdate for Physics-related components for the game
- Fixed a lot of Network Sync bugs with the Ragdoll Physics
- Fixed a ton of Network Sync issues with the Throwable Items, they should be much more accurate now!
- On some occurences, when the map goes to Switch Scenes, the game will stall out and not load the Scene. This Needs more Testing / Needs to happen again for confirmation
- The Camera Collision will be zoomed in and affected by other Players causing Zoom-ins & Zoom-outs when you collide with someone else.
- The Sweeper at the end of the round will sometimes keep it's last round speed, causing it to be really fast at the start of the next round. This is potentially a Network Sync issue, but it still needs more testing and confirmation
- There are multiple get out of the playable area Jump spots in Grass Sweep & Facility Sweep
- Added the all-new Snow Sweep Map!
- Snow Sweep exclusive Ice Bomb has been added to the Spawn Manager for Snow Sweep
- Return To Lobby & End Match Early System with a Vote Update: Added a Host-Leaded Vote Skip System. The Host of the Lobby has to press I(i) on their keyboard to initiate a Vote Skip Map for the session!
- Improved Code Optimization
- Improved Round Manager Code Optimization
- Improved & updated the platforms in the Invasion Sweep since they were way too high sometimes.
- Improved & adjusted the Turret Cannon Volume since it was way too high
- Improved & adjusted the Music Volume for all players.
- Improved to have the Turrets in The Facility shoot a little bit slower.
- Improved the Spaceships on the Invasion Sweeper since they were shooting too slow.
- Improved & added Killing Out of Bounds Colliders outside of the map for when players fall outside the map.
- Fixed Mid-Round Joiners stealing the Match Win from current players.
- Fixed Round Manager Code Optimization
- Fixed when Late in the round Ragdoll Physics are causing major FPS Drop Issues (Potential Memory Issue with Physics being Stored)
- Fixed when Players are getting hit by a Turret Bullet, it's triple sending Death Messages into the Kill Feed.
- Fixed when a player is hit by a Throwing Dagger, their body is like stiff sitting still and looked frozen.
- Fixed when sometimes when a Player hits another Player with a Throwing Dagger, it won't register and hit them.
- Fixed when the Start Game / Vote Starter can be activated multiple times by the Host.
- Fixed when you see other players load into the game, players will use your S&Box Customization and not theirs. This fixes when the other player respawns.
- Fixed when the Alien UFOs only abduct the Host and not Non-host players
- On some occurences, when the map goes to Switch Scenes, the game will stall out and not load the Scene. This Needs more Testing / Needs to happen again for confirmation
- The Camera Collision will be zoomed in and affected by other Players causing Zoom-ins & Zoom-outs when you collide with someone else.
- The Sweeper at the end of the round will sometimes keep it's last round speed, causing it to be really fast at the start of the next round. This is potentially a Network Sync issue, but it still needs more testing and confirmation
- There are multiple get out of the playable area Jump spots in Grass Sweep & Facility Sweep.