New Lava Material for the Grass Sweep Map! This Lava Material has a swush animation effect on it and is more base colored color to fit with the game's aesthetic.
The Round Delay Timer has been reduced to 10 seconds since one of the major feedbacks from players has been the Round Delay has been too long for Rounds to start.
Game File size has been reduced from 210mb to 176mb! This is huge as the game was over the 200mb for some players, this will improve more and more when I remove unused assets and reduce LOD & Texture details on small or large objects.
Sweeper Bar sizes on Grass & Snow Sweep are smaller and should be easier to jump over as well!
Major Network lag FPS issues since some of the Grass and Plants in the level were Networked and causing Network FPS Lag throughout the game.
Unnecessary Sprites, Materials, and stuff that wasn't being used in the game.
Unused UI Functions such as the old Vote Skip menu, old Escape menu
I removed the Old Lava and Ice Texture, as they took up about 30mb total with just their texture sizes
There's some reason still some ERROR issues appearing for the game with new cosmetics being released and players spawn with them with ERRORs for that piece of clothing.
The Hitbox's get really unsync'd due to latency issues with the Host making Hitbox and collisions inconsistent because of latency / lag issues.
The New Main Menu
The New Escape Menu
New Models for the Throwing Dagger & Knockbomb
The Thumbnail Drawing Video to the Credits Menu
New Resource Files to avoid any more missing asset ERRORs
2 New Achievements
The Voting Maps UI
Network Sync Issues to improve FPS Performance for Players
The MusicManager received some updates and increase in performance
I made the Sweeper Bar on Snow & Grass Sweep smaller, since players we're having difficulty jumping over the bar due to its size.
The 17% Error Report that S&Box kept yelling at me for... No ERRORS NOW!!!
Invalid Asset Removals!
Useless Network Manager Items
S&Box's Base Escape Menu
Music isn't playing on the first time a scene loads for players
There are some insanely parkour trickery spots that people can still get to and get outside the map.
Network FPS Issues (Keep reporting these to me!!! I love getting these fixed and they need to be fixed)
People are still loading in and having ERRORS on other players because of new and added cosmetics in the game. I'm looking for answers on this and I'm constantly looking to get this fixed. Keep reporting me logs of what items and models, and hopefully someone from the S&Box Discord can help!
New UI/UX elements!
I added more How-To-Play cards in the main game!
Added a UI Element for Hosts of Lobbies on how to start the game!
Added Lava to Grass Sweep
Added a Frozen Lake in Snow Sweep
Added S&Box's Default Chat System! (Thank you Facepunch)
UI/UX Elements in the Game Visually
Level Design for all the Maps
The Sharks & Pirate Sweep for balancing
The Scoreboard now supports Animated Avatars!
In Facility Sweep, you could avoid the turrets completely by sliding down and falling on the edge of the platform. This has been adjusted so that players can't take advantage of hiding from the turret mechanic completely.
Fixed a ton of Hidden and crazy jump spots players have found in a lot of my maps and sent me messages and screenshots about.
Unwanted UI/UX Guide Cards to the How-To-Play Guide.
Removed My Old Chat Network UI/UX.
Removed Trash and ugly UI/UX that wasn't needed or was not appealing at all.
There's a FPS issue when the rounds are going later into the game. This happens when someone dies and Ragdolls and there is an insane FPS Drop from it. This looks like Physics are being stored in the Background from Past Ragdolls that happened in the game. I will look into this and see what I can adjust!
There's still some out of the map jump spots and strategies...Keep sending me screenshots and videos, I will find them and fix them (unless it's cool)
New Icons for the Small Guide & Intro Guide Cards (These Icons were provided by game-icons.net under the CC by 3.0 License)
New Guide Cards for Specific Maps & Levels (These also use the new Icons now as well)
A couple more Sharks in Pirate Sweeper
Code Optimization
User Interface & Design
Network Syncs
Increased the speed of the shark's attack, and added out of bounds killing volumes
The Intro Guide Cards
Ragdoll Physics and Player Collisions bounce all over when Players jump into each-other (Facepunch did a Update to Fix This Issue)
Items aren't spawning in Facility Sweep
In Facility Sweep, players can get to the lower part of the Platform and camp the area and dodge bullets infinitely.
Players(Non-Host) can't see the Cannon Ball Shadows
Cannons are Firing at players who are already Eliminated
When players are being eliminated and falling off non water surfaces it's saying "XYZ is going for a swim"
The Sweeper at the end of the round will sometimes keep it's last round speed, causing it to be really fast at the start of the next round.
In Pirate Sweeper, you can swim and fall out of the map!
The sharks will ignore players if they keep spam jumping in the water.
Old UI/UX Trash Systems
Un-used Game Mangers (Old Network Managers)
Removed Unused and Useless Network Helpers on a lot of Objects
On some occurrences, when the map goes to Switch Scenes, the game will stall out and not load the Scene. Needs more Testing / Needs to happen again for confirmation
The Camera Collision will be zoomed in and affected by other Players causing Zoom-ins & Zoom-outs when you collide with someone else.
There are multiple get out of the playable area Jump spots in Grass Sweep & Facility Sweep.
Music is no longer playing on the first-round / first-scene load.
Chat History is getting wiped after a new map is Loaded
The Boat Swaying is causing Ragdolls to get stuck in like a "Flying" animation state when the Boat is tipped on a certain side.
The Island on Pirate Sweeper has no collision
The Ghost Ships have no collision on them
The Newest and Latest Map, Pirate Sweep!!!
Added Sharks
Added Water from the Water Tool (A Huge Credit to K3rhos for his Water Tool Package)
Added Pirate Sweep to the Map Voting System
Network Sync Optimization
Code Optimization to help stabilize Player Performance
Improved functions to use OnFixedUpdate for Physics-related components for the game
Fixed a lot of Network Sync bugs with the Ragdoll Physics
Fixed a ton of Network Sync issues with the Throwable Items, they should be much more accurate now!
On some occurences, when the map goes to Switch Scenes, the game will stall out and not load the Scene. This Needs more Testing / Needs to happen again for confirmation
The Camera Collision will be zoomed in and affected by other Players causing Zoom-ins & Zoom-outs when you collide with someone else.
The Sweeper at the end of the round will sometimes keep it's last round speed, causing it to be really fast at the start of the next round. This is potentially a Network Sync issue, but it still needs more testing and confirmation
There are multiple get out of the playable area Jump spots in Grass Sweep & Facility Sweep
Added the all-new Snow Sweep Map!
Snow Sweep exclusive Ice Bomb has been added to the Spawn Manager for Snow Sweep
Return To Lobby & End Match Early System with a Vote Update: Added a Host-Leaded Vote Skip System. The Host of the Lobby has to press I(i) on their keyboard to initiate a Vote Skip Map for the session!
Improved Code Optimization
Improved Round Manager Code Optimization
Improved & updated the platforms in the Invasion Sweep since they were way too high sometimes.
Improved & adjusted the Turret Cannon Volume since it was way too high
Improved & adjusted the Music Volume for all players.
Improved to have the Turrets in The Facility shoot a little bit slower.
Improved the Spaceships on the Invasion Sweeper since they were shooting too slow.
Improved & added Killing Out of Bounds Colliders outside of the map for when players fall outside the map.
Fixed Mid-Round Joiners stealing the Match Win from current players.
Fixed Round Manager Code Optimization
Fixed when Late in the round Ragdoll Physics are causing major FPS Drop Issues (Potential Memory Issue with Physics being Stored)
Fixed when Players are getting hit by a Turret Bullet, it's triple sending Death Messages into the Kill Feed.
Fixed when a player is hit by a Throwing Dagger, their body is like stiff sitting still and looked frozen.
Fixed when sometimes when a Player hits another Player with a Throwing Dagger, it won't register and hit them.
Fixed when the Start Game / Vote Starter can be activated multiple times by the Host.
Fixed when you see other players load into the game, players will use your S&Box Customization and not theirs. This fixes when the other player respawns.
Fixed when the Alien UFOs only abduct the Host and not Non-host players
On some occurences, when the map goes to Switch Scenes, the game will stall out and not load the Scene. This Needs more Testing / Needs to happen again for confirmation
The Camera Collision will be zoomed in and affected by other Players causing Zoom-ins & Zoom-outs when you collide with someone else.
The Sweeper at the end of the round will sometimes keep it's last round speed, causing it to be really fast at the start of the next round. This is potentially a Network Sync issue, but it still needs more testing and confirmation
There are multiple get out of the playable area Jump spots in Grass Sweep & Facility Sweep.