- New UI/UX elements!
- I added more How-To-Play cards in the main game!
- Added a UI Element for Hosts of Lobbies on how to start the game!
- Added Lava to Grass Sweep
- Added a Frozen Lake in Snow Sweep
- Added S&Box's Default Chat System! (Thank you Facepunch)
- UI/UX Elements in the Game Visually
- Level Design for all the Maps
- The Sharks & Pirate Sweep for balancing
- The Scoreboard now supports Animated Avatars!
- In Facility Sweep, you could avoid the turrets completely by sliding down and falling on the edge of the platform. This has been adjusted so that players can't take advantage of hiding from the turret mechanic completely.
- Fixed a ton of Hidden and crazy jump spots players have found in a lot of my maps and sent me messages and screenshots about.
- Unwanted UI/UX Guide Cards to the How-To-Play Guide.
- Removed My Old Chat Network UI/UX.
- Removed Trash and ugly UI/UX that wasn't needed or was not appealing at all.
- There's a FPS issue when the rounds are going later into the game. This happens when someone dies and Ragdolls and there is an insane FPS Drop from it. This looks like Physics are being stored in the Background from Past Ragdolls that happened in the game. I will look into this and see what I can adjust!
- There's still some out of the map jump spots and strategies...Keep sending me screenshots and videos, I will find them and fix them (unless it's cool)