FAQ

By 

Hey everyone! Release day has finally arrived and we wanted to put together a simple FAQ as well as a feature roadmap for the coming months. 

  1. Is the game finished?
    You probably can already tell by this post, if not already from just playing the game- No. Not even close! Like s&box, TTT is a constant work in progress and we are in this for the long haul. Some systems are still rough, some features may change, bugs are expected, and much is in the works.  

  2. Are you planning on doing (X)?
    It's more than likely that if you're asking about a feature or functionality from the original game (or from a popular addon), we are planning on adding or allowing it. Priority varies depending on workload, popularity and how integral something is to the TTT experience. Join our discord and give us some feedback or a suggestion so we can add it to our to-do list.

  3. Dedicated servers and addons?
    Yes and yes. Dedicated servers are currently possible to host, but need more end to end testing for stability in certain areas. They're our #1 priority right now: more than anything, your feedback and input will dramatically speed that process up for us (Currently on track for stable dedicated servers by this weekend). Help us help you- let us know when something goes wrong and what your goals are as a host. 
     
    Addons are a little bit further out, but the goal is to make TTT "modular" such that addons can target commonly tweaked elements of the game (e.g. adding a weapon, a custom role, "event" round behavior, and so on) without much hassle. More persistent values that always exist (e.g. fall damage and newer options like physics prop lethality) will look more like settings knobs when configuring a P2P lobby and server variables that can be adjusted; a lot of these exist already for servers but are undocumented as of yet/subject to change.
     
  4. How can I help? Will you go open source?
    The best way to help us right now is playing, reporting issues, giving clear feedback, and letting us know what feels confusing, broken, or unfun via our discord or the bug or feature report forums for TTT here on sbox.game.  

    Open source is planned, but only once the guts of the game are polished enough to expose to the world!

  5.   I made (or want to make) a map and want it in-game!
    We have a WIP guide available and are happy to answer any questions on discord as well. Reach out to us directly to have your map added to the "Curated" list- it will otherwise appear in-game in the "Uncurated" section of the map browser.

  6. My game feels sluggish and delayed!
    TURN OFF VSYNC!
Note: These are not a strict promise of order or timing. Development priorities can change depending on s&box updates, bugs, playtest feedback, and workload.

We'll split this into two categories: Player-Facing Features & Improvements and Foundation & Systems Work.

We will be continuously working on the obvious things: bug fixes, performance improvements, UI/UX polish, and so on. The list will be updated as we make progress, complete features or begin to prioritize other things.
These are, generally speaking, our top priority right now. Having a clean and stable baseline is the fastest path to us being able to rapidly iterate on features and improve on the game, as well as serve the needs of the community. 

  1. Dedicated Server Support
    As of the time of writing, stable end to end server hosting is the immediate development focus. Due to s&box's limited support in the past and our oddly unique use case internally as compared to most other titles on the platform, these had been on the backburner. They're obviously a major, if not the biggest part of the TTT community and we want to provide an easy, well-documented experience for prospective communities or folks who just want to have a small dedi to play on with friends. 

  2. Map Tools
     I/O (input/output) for TTT maps is fairly well-featured already (Testers, elevators, buttons, traitor traps etc.), but is still WIP and will be getting polish and attention as the needs arise. 
    Besides small tweaks, fixes and improvements we are planning on adding spline-based movement pathing (say, a car driving down a bend or a trebuchet launching a rock) and a func_brush styled tool. More documentation and tutorials for map authors is in the works as well.

  3. User  Settings
    Our user-side settings are serviceable, but we plan on expanding them quite a bit for a variety of needs. Particularly, localization and disability-related needs (e.g. CVD/colorblindness) are on the docket, among a host of other improvements and QOL features.

  4. Server/Lobby Configuration
    Our long-term goal is to align the suite of config options for both server hosts and P2P lobbies as well as exposing the majority of the game as configurable. This is a long road. A lot of options are available already, just not documented publicly and not available outside of console commands- we will be working on that alongside being more clear about what options exist right now.
This list is NOT final, just some of the most frequently asked about features. 

General rule of thumb for features:

- If a feature was in the base game and is not currently here in s&box TTT, it is planned
- If a popular workshop item/addon/tool from Garry's Mod TTT is not here yet (e.g. Pointshop or ULX, certain traitor and detective weapons), it is planned as either an addon or part of the base game
- If anything above does exist, but is not feature-complete, it will be
- If behavior is not aligned with vanilla TTT, that will be a configurable option in the future

  1. Proximity Chat is something we've had a ton of people ask about, so I am adding that as a lobby option this week (at least for voice chat, text chat may come later). 

  2. ADS for weapons is another frequently-requested feature that is planned. However, this is a significant workload animation and balancing-wise, so don't expect it too soon. 

  3. Additional Roles & Special Rounds (e.g. TTT Reborn or TTT2 style changes) will be either configurable or available in the suite of addons for the game.  

  4. Tutorials, Tips & UX are an ongoing project. We are working on making features and our UI more intuitive to use, being more clear about the game's less obvious mechanics that were obscure in GMod, item functionality, which button does what, etc. 
Whether you're playing, hosting, giving feedback (friendly AND nasty) or just read this far: Thank you. 

If you're anything like us, TTT wasn't exactly "just a game". It represents something a little more special: Maybe a close-knit community formed around a server, maybe a YouTuber you watched back in the day, maybe chasing "the perfect T round", maybe just joining random servers to RDM and troll... The goal is to offer a little slice of those glory days. Preserve the feel, pacing, and trickery that made classic TTT work while rebuilding it for s&box with cleaner systems, more approachable tools and options, modern UI/UX and long-term support. 

We'll see you in-game!
trophy 1615
Jul 2022 8 posts
trophy 0
Mar 2023 1 post
cool!
trophy 545
Jul 2022 22 posts
dope
trophy 3650
Jul 2022 26 posts
Screw Alex from facepunch
trophy 300
Mar 2023 1 post
1000 years of TTT
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.