- Players can now throw the knife with right click to 'charge', release to throw
- New animations for throwing, holding and swinging the knife
- Out of bounds detection and clipping
- Prop damage safety, balance and network expense
- Cleaner input key titles in keybinds
- User settings page visual and behavioral tweaks
- Numerous cosmetic weapon-related effects are safer, more efficient and less prone to causing network churn
- Disconnect message is more clear when a player is votekicked or auto-kicked for low karma
- corpse ragdoll performance, behavior & responsiveness
- Volume mixers and internal sound pathing, in anticipation of a larger audio overhaul
- Dedicated server host can trigger player logic
- Rare crash from invalid player directional/animation data
- guard related magneto stick, movement and animation inputs
- Guard an assortment of rare NREs from cosmetic effects
- Haste mode no longer increments twice from one death
- Certain exploits, including a number of spam-dropping & damage vulnerabilities
- Body armor no longer protects against jihad explosion
- After last week's explosion refactor, explosions stopped hitting players twice. We doubled the jihad's range to match its prior effectiveness
- ...and many more!
- Prop possession
- Map I/O: Path looping
- Map I/O: Explosive trap
- More maps
- Map tags
- Map size descriptions
- Performance (again!)
- Loading times (again!)
- Map voting configuration
- More map pool options for server and lobby hosts
- Prop pushing no longer hard-blocked by high weight, now scaled by effectiveness
- Health station can be broken (200 HP, or 10 crowbar hits)
- Map transitions: simpler and more performant
- Joining or map-switching clients can't join the wrong map
- The two issues above leading to physics-related crashes
- Map teleporters applying at unexpected times
- Explosive barrel VFX displaying on round reset
- Health station working on client & host
- Health station double-applying healing
- Proximity chat (WIP)
- New 'volumetric' smokes
- Post-processing (Tonemapping, bloom)
- More roles (Moderator, Admin etc.)
- More role icons for the scoreboard
- Hover tooltips for role icons on scoreboard
- Moderation actions from scoreboard right-click
- Karma banners (e.g. Reputable, Trigger-Happy)
- Toggle Karma auto-kick on/off
- Toggle RTV on/off
- Performance
- Physics
- Joining load times
- Map transition load times
- Round reset and cleanup behavior
- Servers not displaying map correctly or incorrect map
- UI hints for Traitor/Detective controls (e.g. team chat, shop) and general tooltip visibility
- Moderation tools
- Server settings config
- Incendiary grenades: OG damage values, small performance gains
- More work on out-of-bounds logic
- Water and air movement
- Grenade physics (WIP, just a small touch here)
- Loading screen display issues
- Exacerbating known s&box-wide disconnection/crash issues with client acks
- Explosive barrel VFX displays on clients
- Votekick no longer works on lobby/server admins
- Haste Mode time applying properly
- Lobby max round count no longer (visually) capped at 64
- Health bar resizing
- Crowbar damage no longer impacted by karma
- Spectator audio inconsistencies
- Can now apply mod actions to yourself
- Ping display (s&box)
- While dead, hovering over role icons doesn't work
- Rare poorly-timed joins can join the wrong map or experience desync if the host changes maps a few seconds afterwards
- Explosion behavior needs improvement and rework
- Create Lobby settings page needs further polish (Scroll to view all of the settings)
- Features on certain maps being broken or missing (e.g. the Nether portal). Working on it ASAP!
- Added server/lobby info tab to the pause menu
- Added confirm button for disconnect and quit to s&box actions in the pause menu
- Full servers/lobbies will display in the in-game lobby list (This does not impact the s&box native menus)
- Dedicated servers are distinct in the lobby list
- Lobbies and servers now display ping
- Scoreboard now displays the lobby/server name and current map
- Spectators can inspect corpses
- Added server/lobby info tab to the pause menu
- Added confirm button for disconnect and quit to s&box actions in the pause menu
- Ladder climb/drop speed increased
- More blatant VSync performance/feel warnings
- DNA scanner ping visibility and clarity
- Pause menu size increased for legibility
- Jihad: explosion triggers faster
- Shotgun base damage increased; headshot damage multiplier decreased
- Karma is slightly more punitive
- Many fixes, performance improvements, and polish improvements across numerous maps
- Stuck logic is no longer able to force you into a non-grounded area, which could result in falling out of the map
- C4 radius is appropriately adjusted based on the timer
- Fixed shotgun infinite reload issue
- Fixed team voice chat displaying globally for a split second
- Karma no longer triggers on self-inflicted deaths of any kind
- Buy menu sorting cookies now save correctly
- Resolve /votekick correctly
- AFK not unset correctly on map switch
- Temporarily removed Detective UMP
- Hosts can noclip by default