Knife throwing & Performance

0.7.6
1 June 2026
19 changes in this update

Added

2 changes
  • Players can now throw the knife with right click to 'charge', release to throw

  • New animations for throwing, holding and swinging the knife

Improved

8 changes
  • Out of bounds detection and clipping

  • Prop damage safety, balance and network expense

  • Cleaner input key titles in keybinds

  • User settings page visual and behavioral tweaks

  • Numerous cosmetic weapon-related effects are safer, more efficient and less prone to causing network churn

  • Disconnect message is more clear when a player is votekicked or auto-kicked for low karma

  • corpse ragdoll performance, behavior & responsiveness

  • Volume mixers and internal sound pathing, in anticipation of a larger audio overhaul

Fixed

9 changes
  • Dedicated server host can trigger player logic

  • Rare crash from invalid player directional/animation data

  • guard related magneto stick, movement and animation inputs

  • Guard an assortment of rare NREs from cosmetic effects

  • Haste mode no longer increments twice from one death

  • Certain exploits, including a number of spam-dropping & damage vulnerabilities

  • Body armor no longer protects against jihad explosion

  • After last week's explosion refactor, explosions stopped hitting players twice. We doubled the jihad's range to match its prior effectiveness

  • ...and many more!