s&
info
About
info
About s&box
newspaper
Latest News
published_with_changes
Changes
map
Roadmap
monitoring
Metrics
games
Games
sports_esports
Browse Games
explore
Discover Games
category
Workshop
sports_esports
Games
landscape
Maps
view_in_ar
Models
texture
Materials
apparel
Clothing
construction
More..
forum
Forum
menu_book
Learn
docs
Documentation
api
Api Reference
school
Tutorials
manage_search
Code Search
input
Log in with Steam
chevron_left
Change Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
Trouble in Terrorist Town!
Released
●
14
by
Three Thieves
game
updated
7 Days Ago
995.2MB
thumb_up_alt
3.3k
thumb_down_alt
701
favorite
5.1k
library_books
6
home
Details
newspaper
News
history
Changes
forum
Forum
reviews
Review
352
query_stats
Metrics
leaderboard
Player Counts
Trouble in Terrorist Town!
Changes
6/1/26 Knife throwing & Performance
6/1/26 Knife throwing & Performance
A changelist for Trouble in Terrorist Town!.
6/1/26 Knife throwing & Performance
1 June 2026
🎁
Added
Players can now throw the knife with right click to 'charge', release to throw
New animations for throwing, holding and swinging the knife
🧼
Improved
Out of bounds detection and clipping
Prop damage safety, balance and network expense
Cleaner input key titles in keybinds
User settings page visual and behavioral tweaks
Numerous cosmetic weapon-related effects are safer, more efficient and less prone to causing network churn
Disconnect message is more clear when a player is votekicked or auto-kicked for low karma
corpse ragdoll performance, behavior & responsiveness
Volume mixers and internal sound pathing, in anticipation of a larger audio overhaul
🪛
Fixed
Dedicated server host can trigger player logic
Rare crash from invalid player directional/animation data
guard related magneto stick, movement and animation inputs
Guard an assortment of rare NREs from cosmetic effects
Haste mode no longer increments twice from one death
Certain exploits, including a number of spam-dropping & damage vulnerabilities
Body armor no longer protects against jihad explosion
After last week's explosion refactor, explosions stopped hitting players twice. We doubled the jihad's range to match its prior effectiveness
...and many more!