Players can now throw the knife with right click to 'charge', release to throw
New animations for throwing, holding and swinging the knife
Out of bounds detection and clipping
Prop damage safety, balance and network expense
Cleaner input key titles in keybinds
User settings page visual and behavioral tweaks
Numerous cosmetic weapon-related effects are safer, more efficient and less prone to causing network churn
Disconnect message is more clear when a player is votekicked or auto-kicked for low karma
corpse ragdoll performance, behavior & responsiveness
Volume mixers and internal sound pathing, in anticipation of a larger audio overhaul
Dedicated server host can trigger player logic
Rare crash from invalid player directional/animation data
guard related magneto stick, movement and animation inputs
Guard an assortment of rare NREs from cosmetic effects
Haste mode no longer increments twice from one death
Certain exploits, including a number of spam-dropping & damage vulnerabilities
Body armor no longer protects against jihad explosion
After last week's explosion refactor, explosions stopped hitting players twice. We doubled the jihad's range to match its prior effectiveness
...and many more!