6/1/26 Knife throwing & Performance
1 June 2026
🎁 Added
  • Players can now throw the knife with right click to 'charge', release to throw
  • New animations for throwing, holding and swinging the knife
🧼 Improved
  • Out of bounds detection and clipping
  • Prop damage safety, balance and network expense
  • Cleaner input key titles in keybinds
  • User settings page visual and behavioral tweaks
  • Numerous cosmetic weapon-related effects are safer, more efficient and less prone to causing network churn
  • Disconnect message is more clear when a player is votekicked or auto-kicked for low karma
  • corpse ragdoll performance, behavior & responsiveness
  • Volume mixers and internal sound pathing, in anticipation of a larger audio overhaul
🪛 Fixed
  • Dedicated server host can trigger player logic
  • Rare crash from invalid player directional/animation data
  • guard related magneto stick, movement and animation inputs
  • Guard an assortment of rare NREs from cosmetic effects
  • Haste mode no longer increments twice from one death
  • Certain exploits, including a number of spam-dropping & damage vulnerabilities
  • Body armor no longer protects against jihad explosion
  • After last week's explosion refactor, explosions stopped hitting players twice. We doubled the jihad's range to match its prior effectiveness
  • ...and many more!