Mapping Overhaul, Compatibility & T Weapons

0.8.0
21 July 2026
54 changes in this update

Added

21 changes
  • Newton Launcher, a Traitor weapon that launches players and props with a physics impulse

  • Disguiser, Traitor equipment that masks your identity visually & on radio messages + hides from detective's radar

  • Maps without TTT weapon spawns now generate weapons automatically, supporting most platform maps

  • Custom rule configurations can now be saved as presets from the main menu

  • Custom map vote lists can be chosen when starting a lobby and saved as part of a preset

  • "Goomba stomping" redirects fall damage to the player you land on

  • "Last seen" data on corpses, displays who they last saw before they died

  • "Activate equipment" input (H key by default) for using or toggling certain shop items (disguiser & radar, currently)

  • New and expanded external TTT documentation wiki

  • Interaction support for native doors and damage volumes (TriggerHurt)

  • Mapping: Full support for scene-based maps and their map objects

  • Map I/O: Movement paths now support splines for curved, rotating and dynamic motion

  • Map I/O: Ziplines and slides for I/O-controlled player movement

  • Map I/O: Logic Counter fires an output after receiving a set number of inputs

  • Map I/O: Object Sink detects tagged props inside, fires an output and optionally destroys them

  • Map I/O: Object Spawner creates weapons or props when triggered

  • Map I/O: Prop Damage Surface defines custom or I/O-activated prop damage

  • Map I/O: Prop Break Output fires when its prop is broken

  • Map I/O: Explosive Prop supports standard, I/O-triggered and role-triggered explosives

  • Map I/O: Breakable Glass adds basic and I/O-controlled breaking for meshes, models and props

  • Map I/O: "nofalldamage" tag on a collider prevents fall damage within its area

Improved

16 changes
  • Role Buttons now have clearer visuals and better alignment with parent objects

  • Shop menu for Traitors and Detectives have input hints for item use and behavior

  • Radar ping cooldown 30s -> 20s, can be manually pinged with "Activate Equipment" input

  • Hover interaction hints were polished for visibility & clarity

  • Lobby creation UI was changed for new features & clarity

  • Corpse inspection UI was polished for new features

  • Spectator UI was adjusted for better visibility

  • Improved broken-glass VFX

  • Map titles replace idents in more UI locations

  • Improved prop damage and collision behavior

  • Prop pickup eligibility now uses mass alone rather than mass and arbitrary size calculations

  • Specific Weapon Spawners now use a dropdown instead of Weapon Data

  • Specific Weapon Spawners no longer bundle weapon files with maps, reducing package size

  • Map I/O: TriggerHurt and new Prop Damage Surface can now target specific roles

  • Map I/O: TriggerHurt and new Prop Damage Surface support custom active or on-hit damage VFX

  • Map I/O: Explosive Prop component optionally reads model-defined explosion values if available & enabled

Fixed

14 changes
  • Props no longer occasionally stop mid-air after being thrown or dropped by clients

  • Breakable props no longer, occasionally, reset incorrectly when broken while held by a player

  • Rare local prop duplicates appearing after a physics prop breaks

  • Light prop tosses and other minor impacts now apply chip damage correctly

  • Dropped props now damage players even without initial velocity

  • Occasional player body stuttering/twitching/rotating slightly when their health changes

  • Rarely, from the main menu, lobby settings reverting a different setting in the same row when being configured

  • Body armor icon visuals not activating when receiving damage

  • Some misaligned weapon icons in corpse inspection and the buy menu

  • Lack of warning prompt when selecting Quit from the main menu

  • Map I/O: Path Point labels now render clearly and correctly

  • Certain weapon spawn placements changed to reduce geometry clipping

  • Opening a scene or map directly in the editor now bootstraps it as an in-game load

  • Many of these fixes also improve performance

Removed

2 changes
  • Weapon Data selection from Specific Weapon Spawners

  • Model previews from placed Specific Weapon Spawners

Known Issues

1 change
  • TBD, this was a big one & I'm sure we'll hear about something!