Patch 0.8.1

0.8.1
10 August 2026
19 changes in this update

Added

5 changes
  • New water rippling and underwater visuals

  • A number of audio and visual effects for water interactions (particles, camera FX, underwater muffling)

  • Corpses will bleed if in the new water for a period of time, the blood will fade away with movement

  • Wind whooshing SFX for fast air movement/falling

  • Flashlight click SFX and a number of other small adds/improvements to existing or unused audio

Improved

9 changes
  • Water is now buoyant, will douse objects on fire and prevent incendiary/smoke grenades from exploding while submerged

  • Increased the upward bias to Newton Launcher impulses; players fly further, props hit harder more easily

  • Spectator UI for names & prop possession tweaked for better legibility

  • Equipment shop allows purchasing an item to replace an occupied slot

  • Buying shop weapons for an occupied slot transfers reserve ammo from that slot's current weapon if applicable

  • Audio for weapon and ammo pickups, equipping weapons & shop purchases

  • More performance adjustments to bullet tracers and impact decals

  • Bullet casings are emitted from persistent particle emitters instead of cloned as instances of the particle GO

  • Fire particles are more performant

Fixed

5 changes
  • Trigger volumes not detecting props when loaded from a Hammer map

  • Several editor text gizmos with map tools rendering incorrectly

  • Some weapons spawning midair or clipping in the ground when set to start asleep

  • Randomly spawned weapons serializing in a .vmap while hammer is open and running the game in-editor

  • nofalldamage tag not working on trigger colliders