Patch 0.8.1
0.8.1
10 August 2026
🎁 Added
  • New water rippling and underwater visuals
  • A number of audio and visual effects for water interactions (particles, camera FX, underwater muffling)
  • Corpses will bleed if in the new water for a period of time, the blood will fade away with movement
  • Wind whooshing SFX for fast air movement/falling
  • Flashlight click SFX and a number of other small adds/improvements to existing or unused audio
🧼 Improved
  • Water is now buoyant, will douse objects on fire and prevent incendiary/smoke grenades from exploding while submerged
  • Increased the upward bias to Newton Launcher impulses; players fly further, props hit harder more easily
  • Spectator UI for names & prop possession tweaked for better legibility
  • Equipment shop allows purchasing an item to replace an occupied slot
  • Buying shop weapons for an occupied slot transfers reserve ammo from that slot's current weapon if applicable
  • Audio for weapon and ammo pickups, equipping weapons & shop purchases
  • More performance adjustments to bullet tracers and impact decals
  • Bullet casings are emitted from persistent particle emitters instead of cloned as instances of the particle GO
  • Fire particles are more performant
🪛 Fixed
  • Trigger volumes not detecting props when loaded from a Hammer map
  • Several editor text gizmos with map tools rendering incorrectly
  • Some weapons spawning midair or clipping in the ground when set to start asleep
  • Randomly spawned weapons serializing in a .vmap while hammer is open and running the game in-editor
  • nofalldamage tag not working on trigger colliders