- Prop possession
- Map I/O: Path looping
- Map I/O: Explosive trap
- More maps
- Map tags
- Map size descriptions
- Performance (again!)
- Loading times (again!)
- Map voting configuration
- More map pool options for server and lobby hosts
- Prop pushing no longer hard-blocked by high weight, now scaled by effectiveness
- Health station can be broken (200 HP, or 10 crowbar hits)
- Map transitions: simpler and more performant
- Joining or map-switching clients can't join the wrong map
- The two issues above leading to physics-related crashes
- Map teleporters applying at unexpected times
- Explosive barrel VFX displaying on round reset
- Health station working on client & host
- Health station double-applying healing